Monthly Archives: January 2025

Words and Terms I Learned From D&D

My last few blogs have been, well, a bit of a downer. So, I thought I would start things off for 2025 with something on the lighter side. As you likely know by now, I am big into TTRPGs, particularly D&D. I’ve been playing these kinds of games since I was about 13, and I really never stopped. It’s one of my favorite hobbies, right up there with reading, video games, and so forth.

Today, I would like to share with you a list of ten words and terms that entered my vocabulary from playing TTRPGs and D&D specifically. Let’s dive right in.

1.) Encumbrance

While more modern versions of D&D use encumbrance to denote how much your character can carry, I originally learned this word in the context of why you couldn’t do backflips or cast spells while in full plate armor. This came along pretty early in my gaming career when a wizard character of mine attempted to put on heavy armor only to find out that he could barely maneuver while in it and couldn’t cast any of his spells. Needless to say, he ditched the heavy armor pretty quickly afterward and got back to shooting magic missile at practically any opponent as an opening gambit.

2.) PC/NPC

I count these two as one since they are closely related. If you’re not familiar with them, we have PC, or “Player Character” and NPC, or “Non-Player Character.” The PCs are the characters that people play in a TTRPG, and NPCs are everyone else. These terms eventually migrated over to video games. The central idea of the movie Free Guy depends on the audience knowing that Guy (played by Ryan Reynolds) is a digital character in an online video game. When I hear the phrase “Main Character Energy,” my mind always goes “Oh, so they’re a PC, got it.”

3.) Gamemaster/Dungeon Master

Tabletop roleplaying games have a lot of names for this role at the table: Gamemaster (or GM), Judge, Referee, Storyteller, and Dungeon Master. By the time I played D&D, I was already familiar with the Palladium RPG system and Rolemaster, so I was already in the know with someone being a GM and GM-ing a game. Dungeon Master (or DM) was something I picked up from D&D since it’s a term specific to that game system (though I knew it from the cartoon first instead of the game). Even today, I tend to use the more generic “GM” term, even when referring to D&D. It might also have something to do with it being easier to explain to family members who aren’t familiar with TTRPGS that you are a gamemaster rather than a dungeon master.

4.) Metagame

At first, this concept came to me as the difference between “player knowledge” and “character knowledge.” So, if you’re playing Grog, a 2nd-level barbarian, you (the player) may know how fast the speed of light is, but chances are that Grog (the character) will not have a clue about it. So, those who would use their player knowledge in place of their character knowledge (i.e. Grog suddenly understanding advanced physics) were said to be metagaming. That’s something GMs/DMs have to police at times, though thankfully the players I game with are very discerning on this point.  

5.) Wards/Runes/Sigils

Once again, I’m grouping these together since they are similar in nature. I knew of runes before playing D&D from learning about the real-world runic alphabet. Through gaming, I learned of them as something inherently magical. So, a wizard or magic-user might scribe or carve a symbol into something and then imbue that symbol with some kind of magical spell or effect. Sigils often worked the same way, though I always got the impression that sigils were more Elven, while runes were more of a Dwarven thing (your fantasy mileage may vary). Wards, while not necessarily a symbol, were magical protections that could be placed on an object or area to prevent intrusion, theft, or general skullduggery. However, both runes and sigils could act as wards. Magic!

6.) Dweomer

Often pronounced “dwimmer,” in game terms this is often used to describe the inherent aura a magical item or place gives off. While this word is not used as much anymore, a more common expression is something’s “enchantment.” An enchanted sword, enchanted forest, you get it — a dweomer is some kind of ongoing or semi-permanent magical effect or property. I was also pleased to find that Dwarves in the Elder Scrolls video game series (who are actually Elves) are called the “Dwemer,” which is fitting considering their knowledge of magic was light-years ahead of anyone else in that world.

7.) Somatic

Spell descriptions in D&D generally have three kinds of components: vocal, so the magic words uttered by the spellcaster; material, or the little bits of stuff the caster must have on their person (the proverbial eye of newt and toe of frog), and lastly the somatic component. This last one represents the wavy bits that magic-users do with their hands, the intricate hand gestures and motions they must go through to bring the spell forth. Up until I read the Player’s Handbook for the first time back in the day, I had never run across this term before.

8.) Caltrops

Honestly, the first time I heard this term used I thought the person said “cough drops.” Now I know that these are little bits of sharp metal that you can throw on the ground. The design of caltrops is such that no matter which way they land, they have a point sticking straight up. They are used to impede an opponent’s movement since the opponent in question would either need to slow down to avoid stepping on them or run through them and risk facing the wrath of what could be described as tactical Lego blocks.

9.) Level Up

It amazes me sometimes how far and wide this term is known and referenced. I saw the other day both The Gap and Old Navy talking about leveling up your experience. Likely, that’s to appeal to gamers, specifically video gamers. Yet the term as I understand it really came from the tabletop space, and that’s certainly where it first came into my own personal gamer lexicon. There’s just something cool about finishing a game session and learning that your character has leveled up. The Final Fantasy victory music almost always springs to mind when this happens.

10.) Psionics

I first encountered this term in the Palladium fantasy RPG setting when I played a “Mind Mage,” a user of psionics or mind magic. Later, when I played the Traveller RPG (which would eventually lead to my first novel), I discovered the Zhodani who were a society of psionicists. So, I suppose that this one didn’t technically come from D&D as the title of this blog would suggest, but D&D did have psionics as well that further cemented the concept in…(wait for it)…my mind.

Honorable Mentions

Playing TTRPGs has a way of rewiring your brain when it comes to certain things. I include this section because there are five words in particular that have permanently changed in my vocabulary to the game version. When the words aren’t used in a gaming context, I have to push past my initial gaming reaction. You know, it’s like when a song that Weird Al Yankovic has parodied comes on, but you find yourself singing the Weird Al lyrics anyway. No? Just me?  

  • Initiative
  • Campaign
  • Critical
  • Encounter
  • Module

Final Thoughts

I’ve always believed that playing TTRPGs exercises many parts of your mind. I’m better at math, managing money, tactical and strategic thinking, acting and improvisation, funny voices, and worldbuilding because I play these games. In addition to that, it’s great for the vocabulary. The words and terms that I showcased here are just the tip of the proverbial iceberg.

If you are a gamer of these games already, you likely know precisely what I’m talking about. If you are interested but have never tried them, I highly recommend that you do so. Adventures and worlds you can scarcely imagine are waiting for you out there.

Thanks for reading!


State of the Sector: 2025

My Fellow Sectorians,

If you read my last post of 2024, you’ll know that my creative victories for last year were fairly sparse, particularly on the literary side. Overall, it was a pretty mixed bag, though there were some real bright spots along the way. Let’s go ahead and discuss it all, the proverbial good, the bad, and the ugly.

The Bad News

I thought I would change it up and deliver the bad news first. So, let’s go ahead and get this out of the way.

A Swing and a Miss: Early in 2024, an interesting opportunity presented itself. One of the Big Four publishers was interested in one of my fantasy manuscripts. It was sent on submission and we waited…and waited. Months passed with no news, but publishing is not a game for the impatient. Finally, the editor in question simply stopped communicating with us. It’s frustrating, as it has taken years to get to this position only for the editor to essentially ghost us. But, there is actually a mark of distinction for an author in having a project ‘die on submission.’ It means that you almost got there, as the next step would have been a book deal. Next time, if I can just achieve one step higher, I should be on better ground. As is the case with publishing, it’s nothing until its something. Back to square one.

IYKYK

A Shifting Situation: In addition to the copious amounts of personal strife this year, I also changed jobs around mid-year, and it has both been one of the most difficult professional transitions of my career and quite unlike anything I’ve ever done. Between that and some other potential employment issues with my family, the stress and lack of mental bandwidth pulled me out of my regular writing schedule. I couldn’t find my way back to one until the middle of November (more on that below). So, as a result, I have very little to show on the fiction side of things. Almost every goal I made last year failed, and I’m not sure when I will be able to circle back around to them again. I made marginal progress on the sci-fi novella I mentioned in the last State of the Sector address, but even that eventually hit a brick wall. If there is good news, it’s that the holiday break has seen a renewed fire in my veins when it comes to my fictional stories. We will see how that fares now that my holiday break is over.

Sector M Store is Closing: I will be closing the Sector M store in February. I won’t delete it entirely in case there is ever a renewed need for it. Unfortunately, it requires a decent amount of maintenance and costs to keep it running, and sales of any Sector M merch have effectively flat-lined. So, I will renew all the designs that are currently available for the time being, but I plan on shutting it down on Saturday, February 1. So, if there are any designs that appeal to you, now would be a good time to seize upon them. You can find the Sector M store here.

Sector M Games’ Future Uncertain: This year, we published two titles on the DMs Guild, The Artificer’s Guide to Magic Items and The Knights of Solamnia Revisited. Both have been well received by the community, and both were featured in the DMs Guild’s weekly newsletter. I did have a manuscript for a third installment for the DMs Guild, but it’s looking like that will need to be shelved for the foreseeable future. With so much uncertainty in my family’s situation, my disposable income (which I use to finance my game projects) just may not be available for some time to come. My philosophy for these supplements has always been to make them as good as possible, and I want to stick to that. So, I would much rather hold off on projects until they can be approached with high standards than try to rush something out. If anything changes on this front, I will make a special update post here on the blog to let everyone know.

Wavering Blog Deadlines: As a writer, I like to meet my deadlines consistently. My track record with 2024’s blog posts were…troubled, particularly as the year wore on. I still delivered all twelve as intended, but I found myself having to adjust publication dates, sometimes by a few weeks to fully deliver them. I will attempt to be more consistent in 2025, though many of the same factors that caused those delays are still in play. For this next year, here are my target dates for new blogs each month. Of course, there could be some wiggle room, but here’s the schedule I’m going with right now:

The Good News

Okay, I know that was a lot in the way of bad news. Trust me, if it was difficult for you to get through, it was equally hard for me to write. It’s not every year that the wheels just come right off of almost everything. In light of all the things that went wrong or just didn’t materialize this year, it makes the bright spots shine all the brighter.

The Blog’s Best Months: Traffic on this blog has definitely picked up in the last couple of years. I’m now getting traffic in a week that might have taken a month or two before that. I think part of it is regular updates, in my case at least once a month. I’ve had this blog since May of 2013, and as far as I can tell, October, November, and December of this year were the three top months it has ever had. I know that many blogs tend to specialize and be mainly about one thing. This blog is a sort of potpourri of museums and history, nerdy/geeky stuff, writing topics, and just the odd things running through my mind. Thank you for coming back and checking it out. If you are a regular here, I strongly encourage you to follow this blog so you don’t miss a post. (There should be a pop-up when you visit that you can click on to do this.)

A tall ship and a star to steer her by.

DMs Guild Releases: As I stated above, we released two titles on the DMs Guild in 2024, one in January and the other in November. The Artificer’s Guide to Magic Items is the more expansive of the two, and it is available as either a downloadable PDF or as a hardcopy format (if you get the hardcopy, you also get the PDF version for free). The other title, The Knights of Solamnia Revisited, is for fans of Dragonlance, and it’s only available as a PDF. I do intend to follow up on both of them with some FAQ and example PDFs that will be available as a free download. That is in the works, though I’m not sure at the time of this writing when they will be ready for release. In any case, if you haven’t picked up a copy of either/both titles, check them out. I’m proud of how they turned out.

An Unexpected Wizard Story: As is often the case, when I’m deep into writing another story, I invariably have intrusive ideas for other stories. As I struggled (and ultimately failed) to maintain the thread of that sci-fi novella, I had an idea for a fantasy novella that followed up on the aftermath of one of my fantasy manuscripts. I finally resolved to start drafting it about the middle of November, and the story just came pouring out at the keyboard. My average number of words per hour more than doubled for each writing session, which tells me that I was truly dialed into it. Even with the holidays, which can be murder on a writing schedule, I’m happy to say that I finished the initial draft at 11:30 p.m. on December 31. So, if I accomplished nothing else on the fiction side in 2024, I was able to begin and end this novella, which clocked in at just under 27,000 words. Of course, it’s a hot mess right now, but one of my projects for January will be getting it into a readable state for my beta readers.

The Road Ahead

Normally, this would be the section where I would outline my goals and projects for the new year, but I am at something of a loss for the moment. I’ve finished the wizard novella, and I’m now at loose ends, at least at the time of this writing. Until I know more about how this year will unfold, and the possible ramifications it will have on my family, it’s difficult to make any long-term plans at this moment in time.

I have that partially completed sci-fi novella I could try to finish, or I could revisit the cyberpunk novel I have about two-thirds complete (both have a special place in my heart, even if I had to put them down). Or, I could try something completely new. I haven’t decided yet, though short-to-medium fiction has its appeal since there’s less time involved per project, usually between a couple of weeks and a couple of months. I wish I had a definitive answer, but the road ahead right now is too foggy for me to see.

Rest assured I will land on something. I scarcely want to have another year creatively like 2024 if I can help it. If 2024 has taught me one thing, it’s that we’re here for a shorter time than we think. I feel that I have barely scratched the surface of the stories I want to tell. If I’m going to make an honest go of it before my time is up, I need to stay focused.

So, it is my hope that if I can turn my situation around, I’ll be able to open the State of the Sector 2026 Address with the words: What a difference a year makes.

Until then, I wish you all a new year filled with the realization of dreams and solid metaphorical (as well as literal) ground beneath your feet.

See you around the Sector!

Si vales, valeo.

-MC