Category Archives: General Stuff

Fanboy Movie Review #17 — Deadpool & Wolverine

[Note: I do not consider myself a movie critic. What follows is just one fanboy’s opinion based off of a single double viewing of the film. Oh, and there are SPOILERS ahead for this movie, so take heed.]

You know, it’s been a while since I’ve given a movie the full fanboy-review treatment. It’s certainly the first time in a long while that the movie in question was a Marvel project (not since Doctor Strange and the Multiverse of Madness).

Once my interest in the MCU started to wane, I said that I wouldn’t write about movies that I didn’t like. So, for the very fact that this blog post exists should give you an idea of what I thought about it. Spoilers: I loved it. In fact, I was surprised at just how much I enjoyed it. I am pleased that Deadpool & Wolverine has, at the time of this writing, passed the billion-dollar mark. It deserves every cent it earns.

 Now, let’s get down to business.

First Impressions

I like the character of Deadpool, particularly when Ryan Reynolds is behind the mask, but he’s not my favorite superhero. I thought Deadpool and Deadpool 2 were funny movies. Again, they weren’t my favorites, but the kind of humor you get from a Deadpool movie is a particularly hard itch to scratch. You can’t really find it elsewhere. So, when Deadpool & Wolverine was announced, I knew I was destined to see it at least once.

As it happened, I was able to go with my friend, Brian, who has been a guest blogger on the Sector M blog before. While his favorite superhero is, without a doubt, Spider-Man, since I’ve known him, he’s had a special place in his heart for Deadpool and Wolverine. (I’m sure the fact Brian’s from Canada has nothing to do with it.) I felt fortunate to ride shotgun with such a fine Wolverine and Deadpool connoisseur.

Truth be told, I was not expecting much from this film other than it would be fun and funny. I had no idea the treat I was in for with this movie.

What I liked

The Needle Drops: The musical cues in this movie are choice. Songs that I would have never in a million years thought would play a key role in a Deadpool movie fit so perfectly. From the *NSYNC “Bye Bye Bye” dance during the intro sequence, to the dramatic remix of Madonna’s “Like A Prayer,” every track just lands. *chef’s kiss*

Hugh Jackman: After Logan, I wasn’t sure we would ever get to see Hugh Jackman as Wolverine again. In this movie, we see all sorts of Wolverine variants, from the short, hairy armed, comic-accurate version, to Old Man Logan to the “Fever Dream” Wolverine on an X-shaped cross, and many others. But the variant he plays for the majority of the film, clad in the traditional yellow-and-blues, is incredibly played. I was surprised at how much dramatic weight the character brings to the story. In particular, his scenes with Laura (X-23) around the campfire, along with his scenes with Cassandra Nova, transcend far beyond anything I would have expected in a humble Deadpool movie. More than anything else, I think Hugh Jackman elevated the movie up to the next level.

ALL. THE. CAMEOS: I was afraid that the sheer number of reported cameos would just wind up being empty fan service, but there was more to them than I initially gave them credit for. Some of them weren’t as impactful as others (Sorry, Pyro and Sabertooth), but seeing Henry Cavill as a variant of Wolverine was inspired. OMG, Johnny Storm and the one-and-only BLADE! I was impressed at how some of the guest appearances played important parts in the story.

Cassandra Nova: For a villain who has never been referenced in the movies before (that I am aware of), and one who does not have a whole lot of screen time, Emma Corrin is absolutely electrifying in every scene she’s in. She displays such a range, from casual, almost off-hand cruelty to genocidal maniac. Her scenes with Wolverine, particularly when she says that she can silence all his voices, are almost tender. It gives her a depth I was not expecting.

She was very nearly the most successful Marvel villain of all time, too. Thanos only snapped away half the life in a single universe; she came close to pruning all of them. We should all be so lucky if we encounter other Cassandra variants played by Emma in the future.   

The Merc Himself: Once again, this movie has way more heart than I could have ever imagined. While there is the usual non-stop banter and fourth-wall breaks, this time, we get a Deadpool who has something to lose. His back is to the wall. He’s fighting for the lives of everyone he loves and the very existence of his universe. His impassioned plea to Wolverine in the Honda Odyssey (just before they wreck it), is something that hits home for me. For all his bluster, all his meta-contextual knowledge, Deadpool knows he’s in over his head, and he’s scared.

While Ryan Reynolds is known predominantly for his comical side, I think his skill as a dramatic actor is often overshadowed. Ryan really is a once-in-a-generation casting for this character, right up there with RDJ as Iron Man and Tom Hiddleston as Loki. Just perfect.

The Last Stand: I have a real thing for last stands (apart from X-Men: The Last Stand, that is). As a literary device, last stands appeal to me because the chips are down. The heroes making their stand are likely doomed, but they are resolute. To me, a last stand is the ultimate test of character, their own personal Kobiyashi Maru. Here we see the eponymous duo make their last-ditch, maximum effort to save all the universes, and it did not disappoint. And when we finally get to see Wolvie fighting in his signature mask, I honestly got a chill. If we never again get a moment like that in later movies, with future versions of Wolverine yet un-cast, I am content.

What I DIDN’T like

Paradox’s Plan: The Time Ripper is an interesting plot device/McGuffin, but I’m not sure why it exists. We’ve seen TVA agents prune entire timelines with a hand-held device that works instantly. No complicated matter/anti-matter intakes or days-long build up. So, I’m not sure why Paradox doesn’t use one of those if he really wants to put Deadpool’s universe out of its misery. He gives an off-hand line of dialogue about how they don’t prune anymore, but a Time Ripper effectively does the same thing, right? I’m guessing that the answer to this question is a hearty ‘so the movie can happen.’

No Loki or Mobius: For a movie that leans so heavily into the TVA, and one that is very cameo centric, it really surprises me that we didn’t see Loki or Agent Mobius at all in this film. It’s a tad disappointing.

No? Really?

Logan’s Past Deeds: Logan’s motivations throughout the movie are to see about trying to undo the events where his life went off the rails. While I’d say that saving every timeline that exists is a good way to start on that journey, they sort of hand-wave trying to correct his timeline at the end. Even if the events in his universe shaped him into the unlikely hero he is at the end of the movie, I’m pretty sure he would still be keen on undoing the murder of all his friends and all the subsequent murders he committed as a result.

The End Credits Stinger: While I was initially shocked at how Deadpool’s comments got Johnny Storm excoriated by Cassandra Nova, by the time the credits rolled, I had sort of forgotten about that. While I suppose it was vindicating for Deadpool, the Stinger is valuable real estate. Give a teaser for something that’s coming up. Closing the loop on that one scene was funny, but unnecessary. Just think if it was that moment that Loki showed up, looks Deadpool right in the eyes, and offers him a job at the TVA, mirroring Nick Fury at the end of the first Iron Man.

Conclusions

As Deadpool himself states, we’re catching the MCU at something of a low point. That’s one of the reasons that I haven’t written a blog post about anything Marvel related in more than two years. It’s not that I haven’t gone to see Marvel movies, it’s just that I’ve found most of those offerings as “nothing to write home about.”

So, I think that this movie is precisely what the MCU needs at this moment. It’s an R-rated shot in the arm that might make fans actually excited about upcoming Marvel projects again, something that’s felt lacking post-Endgame. Don’t get me wrong, I don’t think the MCU is out of the woods yet, and I’m mixed on the recent news about Doctor Doom, but Deadpool & Wolverine shows us that there’s still some life left in the Marvel universe, a place that is very near and dear to my heart.

Of course, it’s possible that this may be the last time we see Ryan Reynolds suit up in the red and black, but part of me would like to make an educated wish that we haven’t seen the last of Deadpool in the MCU. (After all, what was all that about Thor crying?) But, if this was truly the end of the line for these characters, Deadpool & Wolverine nailed the landing.

And that’s the way this fanboy sees it.


The Knights of Solamnia Revisited

Dragonlance.

That one word is so incredibly evocative to me. I have written previously on how I found the Dragonlance Saga, and what it means to me both as a reader and author of fantasy. I cannot understate how much of an influence it has had on my life since its first discovery.

OG DL logo

But, perhaps I’m burying the lede here. The fact is that I’ve always wanted to be a contributor to the Dragonlance mythos. Unfortunately, there are fewer and fewer ways to do that nowadays. When I read Shadow of the Dragon Queen, something really struck me: the treatment of the Knights of Solamnia, by far one of my favorite aspects of Dragonlance.

I fully expected the Knighthood to be represented as a fighter subclass. It turns out, joining the Knighthood, as well as your status within it, really came down to a feat choice. Besides the fact that feats in 5e are (in theory) optional, I expected membership within the Knighthood to require more — and be more — than just a mere feat choice.

I was also puzzled by the Shadow of the Dragon Queen’s progression within the Knighthood. You could make up a character who could become a Knight of the Rose by 4th level without ever having been a part of the Orders of the Crown or Sword, all because of their feat choice. Or, you could achieve the orders out of their established order.

This didn’t strike me as lore friendly. If a Knight of Solamnia wants to become a Rose Knight, they should always start off as the lowest order, the Order of the Crown. After they’ve been there for a certain amount of time, and sufficiently proven themselves, they would then have to petition to join the Order of the Sword and be successfully inducted into its ranks by the other Sword Knights in charge. 

Only after they were a Knight of the Sword could the knight in question repeat that same process to eventually enter into the Order of the Rose. Rose Knights wield incredible political and military power, and that status should only come after they have proven themselves worthy throughout their career. I don’t think that makes sense at 4th level.

So, I decided to do something about it, and the DMs Guild was the answer. As I said above, I’ve always wanted to contribute to Dragonlance, and so that’s exactly what I did. I created a digital game supplement, The Knights of Solamnia Revisited, the second title released under the Sector M Games banner. In it, I explore what it means to be a Knight of Solamnia, how to role-play as one, and what your progression would look like.

At the center of this progression is a tiered, interconnected fighter subclass that would allow players of a Knight of Solamnia to make their journey from Crown Knight to Rose Knight as their level progresses. Of course, a knight could also make a full career as a Crown Knight or Sword Knight, and there are definite advantages to doing so.

Using these rules, the earliest you could gain the benefit of being a Sword Knight is at 7th level, with Rose Knight benefits kicking in at 10th level. Considering that most campaigns only run to between 10th and 12th level, it means that attaining entry into the Order of the Rose would come towards the end of the campaign, which makes much more practical sense. If you are able to game beyond those levels, this supplement goes all way the up to 20th level for all three career paths. You could absolutely have a party with a 20th-level Crown, Sword, and Rose Knight in it, and each one would function differently from each other and be powerful in their own right.

The Knights of Solamnia Revisited does present a more-powerful-than-average subclass, however, but if ever it was needed, it’s against the backdrop of the War of the Lance. Because the Solamnic Knights are the world’s premier military organization, they also get access to feats that other fighters don’t. This will allow them to really do the heavy lifting as a martial character in a Dragonlance campaign, especially in one where the odds of encountering a dragon at lower levels is virtually guaranteed.

The world of Krynn naturally lends itself to epic storytelling, so the Knights of Solamnia get some extra punch with a bank of general feats that any Solamnic Knight can take, as well as Order-specific feats that allow you to customize your knight to fine-tune your build and character ethos.

While DMs are encouraged to tamp down on these extra feats if they feel it would unbalance the party, consider these two things:

  • Martial characters need a boost to stay on even footing with magic-users
  • Party sizes have trended smaller than in the earlier days of the game

On the first part, with the exception of paladins, most martial characters struggle to compete with spellcasters in terms of overall effectiveness. This divide is only exacerbated as levels get higher. While character builds and player ingenuity can narrow that gap significantly, martial characters (again with the exception of paladin) rarely get their due. The need for fighters to be able to really bring it is particularly needed in Dragonlance where the challenges the characters will face have a smaller margin of error.

On the second point, the original Heroes of the Lance consisted of ten main characters: Raistlin, Caramon, Tika, Tanis, Sturm, Laurana, Tas, Flint, Riverwind, and Goldmoon. I don’t know about you, but most games I’ve played in the last few years have been lucky to have five people at the table, if that. With fewer players, it means that each character in the party will need to pull their own weight if they are to survive in the rugged world of Krynn. This supplement was meant to address those points, and more.

And just to make a good thing better, Miguel Coronado III has returned as the artist for this project, giving his own artistic take on the Solamnic Knighthood. He’s the one who did the incredible artwork for The Artificer’s Guide to Magic Items, and the pieces he created here are a veritable feast for the senses. The images here, aside from those noted, are all by him.

At the moment, I don’t have a firm release date, but we are close. The layout is in great shape due to the inestimable talents of Natalia Holmes, who is also an alum from The Artificer’s Guide. All that remains is a few minor tweaks and another professional once-over to make sure all is good to go before release. [Update: The Knights of Solamnia Revisited is available now on DMs Guild here.]

So, if you’ve enjoyed The Artificer’s Guide, are a fan of Dragonlance, or both, check out The Knights of Solamnia Revisited, now on the DMs Guild!

Thanks for reading!


A Robotech Retrospective

Some of my earliest memories of watching anime are those with my dad. We would watch Speed Racer and Star Blazers in the small little apartment where we lived. Star Blazers, the rebranded and redubbed Spacebattleship Yamato, was perhaps my first brush with military science fiction, but I was too little at the time to really take it all in (that would come later). A few years later, Robotech came into my life thanks to the local channel running it in the mornings.

Transforming robots were all the rage then, and so Harmony Gold had imported three unrelated anime series from Japan and linked them together, starting with the Super Dimension Fortress Macross, then Super Dimension Cavalry Southern Cross, and finally rounding out the storyline with Genesis Climber MOSPEADA.   

While anime purists might balk at my love for this admittedly cobbled together franchise, as a kid in a rural part of Texas, I didn’t make that distinction. I just knew that when the credits rolled, I had just enough time to walk to school and not be late. Transformers might have been my afternoon show of choice, but Robotech started my day. Often I would be thinking about the episode that morning instead of paying attention in math or music class.

The show has left a lasting mark on me, so  today I thought I would go through the various ways it affected me back then as well as today.

The Story:

I was immediately struck by the similarities between Robotech and Star Blazers. Both featured a supership with an ultimate, spinal-mount weapon, squadrons of specialty fighters, and a protagonist with wild brown hair. Both series featured the forces of Earth fighting against humanoid blue-skinned aliens who fought in green techno-organic ships. Even the military uniforms had a similar look to them.

Of course, that’s largely where the similarities ended. Star Blazers was about saving Earth by retrieving a cure from a distant galaxy against all odds; Robotech, at least the Macross portion of the story, was about being separated from home and not being welcome once they returned.

Farewell, Big Brother

I found the narrative of the story compelling. It didn’t pull its punches the way that many contemporary American cartoons like Transformers and G.I. Joe did at the time. In a story about war, people died, and not just background characters. Roy Fokker definitely had main character energy, but he died by losing too much blood. Ben Dixon, one of Rick Hunter’s wingmen, died the very next episode. Most of the Earth gets scoured in a mass bombardment by the Zentraedi armada. With one exception, all of the bridge crew of the SDF-1 are killed in the final episode of the Macross saga. There are some really grim moments that underscored just how serious the situation and the stakes were to the characters. 

It felt like there were real consequences in that universe, real risks to life and limb, which I think was the first time I had a cartoon give me that when I was old enough to understand it. Any time I’m writing something about armed conflict, whether in sci-fi or fantasy setting, I immediately think back to how I can capture how I felt when I experienced that for the first time.

The Music:

I’ve always thought that any animated show needs three things to really stand out: A great story, great characters brought to life with a stellar voice cast, and a memorable score. Robotech definitely had all of that, but it really excelled at the last of those three. The musical score and the songs in Robotech were incredible, thanks to composers Arlon Ober and Ulpio Minucci. Many of them have places in the playlists I use to write today. If it’s been a while since you’ve heard them, or aren’t familiar with them at all, let me give you just a taste of what I mean:

  • Robotech Anthem: The main title music that also plays over various parts of the story. Magical.
  • Reflections: A very slow, somber version of Reba West’s “We Will Win.” It’s hauntingly beautiful.
  • Battlestations: This has a place of honor on my playlist entitled “Scramble Fighters.”
  • Zentraedi Theme: Another one of the “things have gone from bad to worse” tracks.
  • Desolation: This one gets played in the aftermath of tragedy. So, a lot.
  • Rick Hunter’s Theme: I really love this one. This is “the hero is on a roll” track.

There are so many corkers on the Robotech soundtrack, but I have to give one special props. I played this one just after I wrote the final line of my first novel, The Backwards Mask. It’s now become a tradition I’ve maintained that, when I complete a manuscript, I play this song: Mission Accomplished.    

The Novels:

Beyond just the episodes of the animated series, I was able to experience the story of Robotech through a series of short novels by Jack McKinney (a pen name of authors James Luceno and Brian Daley) released by Del Rey books. Often, these books were a scene-for-scene novelization of the episodes.

They could have been a straight adaptation of the show, but they went well beyond that. There were chapter insets that gave a little more explanation of the in-universe lore. They also attempted to fill in some of the cracks and plot holes that the animated series never addressed. They act as almost a deeper behind-the-scenes retelling of the story that gives us the thoughts and motivations of the main characters.

But again, they didn’t stop there. We also got the Sentinel novels, which took the unaired scripts from the Robotech sequel series and gave us stories in novel form that have never been made into episodes. Finally, we had an answer to what Admirals Rick Hunter and Lisa Hayes-Hunter got up to with the SDF-3 at the Robotech Masters’ homeworld. The series culminated with End of the Circle, which brings all three generations of Robotech heroes together for one last giant-sized adventure.

We also got the “Lost Generation” books which filled in the gaps, like the Malcontent Uprising, the Robotech Masters before they encountered the Armies of the Southern Cross, and a prelude to the devastating Invid invasion of Earth.

All told, the novels spoiled us with lots of extras we wouldn’t have found otherwise. I read them all, back-to-back, a few years ago and they hold up. It helps that I’m invested in the characters and setting, but they are a master class in tight writing to accurately describe both what we saw on the screen and all the things we didn’t.

The Game:

As I’ve stated elsewhere, Dungeons & Dragons was not the first TTRPG I played. I first entered that world on the Palladium/RIFTS/TMNT side of things. Well, Palladium games also had the Robotech license at the time. I collected all of the books I could find. While some of the information in them wound up being inaccurate or conflated, at the time it was the best resource I had for a deep dive into the mecha, the storyline, and the characters. The art by Kevin Long still stands in my mind as some of the best game art in any TTRPG supplement ever.

I had watched the series, then read about them, but here was my chance to step inside the universe with an original character. Unfortunately, I never got to play as an ace veritech pilot or destroid jockey. I did attempt to run a game in junior high, but it only went so far. My understanding of the material was still not there. Later on, in college, I wrote up this long campaign bible about how I could start a group of characters off at the launching day of the SDF-1 on Macross island and run them through adventures while the main story played out in the background. Then, once the REF came along, the characters would have a choice to either follow Rick and Lisa on their expedition into outer space or remain with the Southern Cross to defend planet Earth.

At that point, I was cross-referencing and collating everything from the animated series and the novels into one whole. I unfortunately never got to run it, as it would certainly take years of real-world time to give it a proper go. Still, I’m hoping that I’m able to do it one day. It’s definitely one for my bucket list.

The Legacy:

As I sit here in my writing office, I can look to the top of my bookshelves and see a generic beige veritech fighter in Gerwalk/Guardian mode. Behind that is Miriya Sterling’s distinctive red veritech in Battaloid mode. A bit behind that is a much larger veritech tank with an action figure-sized Dana Sterling in her Southern Cross armor sitting on its shoulder. A little farther down the way, I have M.A.C. II “Monster” next to some smaller ExoFrames-era destroids, as well as a bigger Excalibur and Gladiator. My G1 Jetfire is also up there, which is essentially a VF-1S model “Valkyrie” veritech. They are a part of my chorus of muses in amongst the Starrions, Transformers, and two incarnations of Voltron (lion and vehicle).  

Whenever I’m stuck on a problem or suffering from a bout of writer’s block, I can look up there and they are a reminder of the stories that influenced me early on. Beyond that, they are a personal reminder not to give up, no matter how hopeless or against the odds the situation at hand may seem.

I know that nostalgia is something that only gets stronger as one gets older, and it’s no different with me. I find, though, that the lessons that Robotech taught me about storytelling, facing adversity, and life in general aren’t just things that I reminisce about in distant memories of my childhood, but rather ones I find myself using pretty often in the present. And if that’s not a legacy, folks, I don’t know what is.

Thanks for reading!


Of Fantasy Dwarves and Unsung Heroes

[The last month or so has been turbulent here at Sector M to say the least. Consequently, this blog post is several weeks late. I plan to resume the normal schedule of posts in June starting on the 21st. Thank you for your patience.]

Like many readers around my age, my first introduction to fantasy dwarves was in The Hobbit. I first read it when I was eight years old. I remember that it was the first novel that I just couldn’t wait to get home from school to read. The scene where Thorin dies after the Battle of Five Armies also marks the first time I was ever moved to tears over something I read in a fictional story.

My original Avengers.

Since that day, I’ve always loved fantasy dwarves. Thorin and company gave me that first taste of high adventure, and I’ve never forgotten it. While fantasy dwarves are often depicted as half-pint Vikings who speak with Scottish accents, have over-the-top beard braids, and drink incessantly, there’s just something about them that appeals to me, both as a reader and author of fantasy. Since I created this blog to talk about the things I love, I thought I would share with you what appeals to me about them. I’m convinced that they are the unsung heroes of the fantasy genre.

Now before I get into the particulars, I want to make one thing clear: I’m speaking about fantasy dwarves, not people in the real world who have achondroplasia or other conditions that cause dwarfism. The dwarves I’m talking about are not human. While both Thorin Oakenshield and Tyrion Lannister are both labeled as dwarves in the pages of their respective stories, Tyrion is still a human, while Thorin is not.

“This is as far as you go.” (Art by Bob Kehl)

A Bulwark Against the Darkness: Depictions of dwarves in fantasy are pretty varied, but a few things seem to remain true in most tellings. They tend to be shorter than humans (thus the name) and live in wondrous underground kingdoms. They are generally resilient warriors who are masters at stonecrafting and metalworking. Their forges are often the envy of the rest of the world. They usually have longer lifespans than many other races except perhaps the elves.

While the elves tend to be the serene, idyllic beauties of the world, dwarves are rough around the edges, thick-limbed, with tempers that tend to be as fiery as their forges. They may not possess the grace and mystery of the elves, but they are usually forthright, honest, and noble in their hearts. They tend to keep their promises and stand by their word. Their focus is normally not on words and praise, but on actions. They are the do-ers of the world, pragmatic almost to a fault, and stalwart in the face of injustice.

Here lies Balin, son of Fundin, Lord of Moria.

Unfortunately, their existence in the world has come at a great price. Both in The Hobbit and The Lord of the Rings, we don’t see a thriving dwarven culture. In the cases of Erebor and Khazad-dûm, they are kingdoms that have been devastated and overrun by their enemies. A lot of other fantasy stories have followed suit with this. In the Elder Scrolls, the dwarves (which are really a tribe of elves) have left nothing behind but their ruins and mechanical constructs. In D&D, most adventurers find themselves exploring dwarven redoubts and fortresses from ages past that now lie in ruins. The refrain is that the dwarves were great builders even in ancient times, ranging far and wide, but that they had to abandon those edifications due to some tragic set of circumstances.

“Loyalty, honor, and a willing heart. I can ask no more than that.”

To me, this gives the dwarves a tragic and melancholic vibe, since in their centuries of life they may have witnessed the collapse of one or more of these great realms. They can be forgiven for being a bit dour when the dwarves we meet in fantasy are often the survivors of catastrophic events that may have reshaped the world, and not always for the better. They are often the ones who have taken the hit to keep the horrors of the subterranean from boiling up to the surface. To some degree this explains the line in the Song of Durin, speaking of the elder days, “Unwearied then were Durin’s folk.”

Songs of Stone: For a culture renowned for their skill and ferocity in battle, dwarves are better known for their crafts and art. Dwarven weapons and armor aren’t just utilitarian, they are often works of art. They are poets in steel and stone. Their homes are feats of engineering, often far beyond the scope of what other fantasy races can achieve.

Flint Fireforge by the inestimable Larry Elmore

What I think gets overlooked, however, is their skill as musicians. When it comes to harps in fantasy, it feels like those are more of an elven thing, but in both the Song of the Misty Mountain and the Song of Durin, we hear that the dwarves played the harp and sang in rich melodies beneath the mountains. You could imagine that their caverns would make natural acoustic spaces for their instruments and deep voices to be heard. 

There’s a family of singers on Youtube called Clamavi de Profundis. They have perfected the art of the dwarven song. They have put many of Professor Tolkien’s poems to music, but they have also created their own dwarven continuity in which to frame some original songs. They’re amazing, and here are some of my favorites that I highly recommend you give a listen:

A few honorable mentions for them (because they are just so awesome), though not specifically dwarven in theme are: Aragorn’s Coronation Song, The Song of Beren and Lúthien, Lament for the Rohirrim, the Lament for Boromir, and I Sit Beside the Fire and Think.  

Clamavi de Profundis gives us a glimpse into what a dwarven musical tradition might sound like along with the deep feelings they elicit. Dwarves in fantasy might have stony or stern exteriors, but their music and poetry hints at the hidden wells of emotion and hearts of gold that they possess at their core.

Strength in the Face of Adversity: Dwarven stubbornness is legendary. Rarely do we see dwarves give up or run away from a fight when the chips are down, regardless of the numbers arrayed against them or the odds. This makes them unwavering allies to have against whatever adversary our fictional fantasy protagonists face. In fact, normally, if a particular cause has the dwarves on its side, its odds of success have generally gone up dramatically.

It’s that unquenchable spirit that never quits, never gives in, and never gives up without a fight that earns them a special place in my heart. Dwarves are often a people who have stared down their own end without backing down. If anything, the looming shade of destruction seems to elevate their will and tenacity to epic levels.

“I may not look like an activewear model, but *I* carry the Golden Axe.”

I think part of this strength is due to how dwarven communities are portrayed. Most of the time, they are shown as being from an extended series of clans, which perhaps is where they inherited their Scottish accents. A clan is a family unit, but a much more expansive one, including potentially dozens of families. Dwarven enclaves are rarely shown to be made up of a single clan, and marriage between clans is (usually) common, meaning that a community of dwarves is not just a city of disparate individuals, but a collective extended family. When they go into battle to defend their homes, it’s their kinsmen that fight at their sides, which they would never dream of abandoning. They count on each other, both on and off the battlefield, in a way that perhaps a similar human or elven community might not.

In a world where they constantly face great opposition, they’ve learned to stick together, hold to their community, and fight for what they believe in, come what may. 

Final Thoughts: When I first saw Peter Jackson’s The Fellowship of the Ring, there’s the scene in Moria where the Fellowship finds itself having to fight the goblins and their cave troll in the Chamber of Mazarbul. Gimli has just realized that his cousin Balin has died only a few moments before. But that sorrow is quickly turned to rage when he leaps atop Balin’s tomb, an axe in each hand, and proclaims with a growl: “Let them come. There is one dwarf yet in Moria who still draws breath.” The first time I heard that line, I got goose bumps.

I had hoped that this would be Gimli’s moment to shine. Coming face-to-face with those who murdered his family, amongst the faded glory of the greatest dwarven kingdom in Middle-Earth, I figured it was time for Gimli to quickly dispense some much-needed dwarven justice. While Gimli definitely acquits himself well, the most memorable moments in the fight really come from Legolas. Even as incredible as that scene is, I had hoped it would be Gimli who threw down the cave troll or pulled off some incredible coup. But, it was the elf instead.

“That still counts as one.” (Art by Sebastian Giacobino)

Of course, Gimli gets plenty of chances to show his mettle in those movies, especially at Helm’s Deep, but the scene in Moria is where it felt like the dwarven warrior would have been the most inspired to reach heroic heights. But, Gimli’s efforts were largely overshadowed by his companions. And that, dear readers, is how I feel that the fantasy genre often treats dwarves; rarely do they get the spotlight, even when it would make sense, but they remain a solid and strong presence nonetheless.

But even if they rarely receive their due, they remain a compelling fantasy race whose story is constantly being told and retold by authors of each generation. True, they may be short, gruff, and aggressively Scottish at times, but whether you are watching them on screen, reading about them, or playing as one of them around a table or in a video game, they remain the backbone of the fantasy genre. 

Thanks for reading!


Some Thoughts on Fallout Season 1

To say that the Fallout franchise is popular  in my home is a bit of an understatement. I’ve played the games, of course. There are numerous decorations and signs for Vault-Tec and Nuka-Cola scattered throughout my house, and my closet is full of Fallout-themed T-shirts. A while back, my son (at his behest) went trick-or-treating as Vault Boy. I also once ran a home-brewed Fallout TTRPG campaign that still looms large in my imagination to this day.

There’s just something about Fallout’s unique blend of ’50s retro-futurism and optimism mixed with quirky, often dark humor and the existential hell and horror of the post-apocalypse.

When Amazon announced that they were adapting the Fallout universe into a live-action series, I was…cautiously optimistic. I wanted to immediately believe that it would be a slam dunk, an instant classic that would delight new and existing fans alike, but I was held back in my enthusiasm by two points: Fallout 76 and the Halo series on Paramount+.

The last entry into the Fallout video game series was a live-service game with an emphasis on a multi-player experience heavily laden with microtransactions. While there are many who enjoyed it when it came out, and continue to enjoy it, it was not for me.

I found it repetitive and stripped of all the things I enjoyed in a Fallout game. I know that the game has had many updates and expansions over the years, but my initial experience with it was so lackluster that I never returned to it, and likely never will. The game damaged the Fallout brand rather badly, and made me lose a lot of faith in Bethesda Game Studios. 

‘Nuff said.

The Halo show is not only not canon to the regular game timeline, but bears only a passing similarity to the universe that has been built up over the last 20+ years through games, comics, novels, and two other TV shows. There is no attempt to resolve the differences between the normal Halo universe and the Silver timeline here.

It has a passing similarity to the IP, but none of the things that really tap into what made Halo so popular in the first place. So, it’s a thin veneer of a recognizable and highly marketable brand with none of the substance of that brand underneath. It’s Halo in name only.  

Nope!

Unfortunately, that’s a common occurrence with video adaptations to the big or little screen. Sometimes you get a Mortal Kombat: Annhilation and sometimes, just sometimes, you get something akin to what HBO did with the Last of Us. I’m happy to say that after watching eight hours of Amazon’s Fallout series, it is firmly in the latter category.

Did I like it? Let me put it this way: I think this is one of the few times were the adaptation actually manages to exceed the source material. The funny thing is that, as I followed the three primary characters on their respective journeys, it had me wishing for a game version of their story. And unlike Halo, the story that this series tells is canon. In fact, if the series goes the way I think it will, I suspect that Fallout 5 might be building off of the show, making this series a catalyst for future games and stories set within the Fallout universe.

Feo, Fuerte, y Formal

I do have a few nitpicks, all very minor, that I would like to get out of the way before I get into what I enjoyed about it. I’m about to get into SPOILER territory, so consider yourself warned:

Recycled Motivations: Look, I understand that if you’ve lived in a vault all your life, it’s going to take something pretty powerful to make you want to leave the relative security for the unknown dangers of the wasteland. Family is definitely one of them. So, Lucy leaving the Vault in search of her father is understandable, but does feel like a retread of Fallout 3.

But, later in the series, one of Vault 31’s engineers announces that their water purification chip has been destroyed, and that they only have a few months of fresh water left. This is precisely the reason that the protagonist from the original Fallout game leaves Vault 13. After that scene, this potentially catastrophic problem is never mentioned again. Perhaps that’s setup for Season 2.

Preston disliked that.

New Ghoul Chem: Through the Ghoul, we learn that there’s a chem that helps ghouls stave off becoming feral. When we briefly encounter Roger, a ghoul repeatedly chanting his own name in the efforts of not turning, we see that he has taken loads of this chem and it hasn’t made a difference. The presence of this new chem is not an issue for me, but we need to know two things about it:

  • Is this a pre-war drug that cannot be manufactured anymore, making it an increasingly dwindling resource, or is this chem entirely new, and thus is something that can be made by any decent wasteland chemist?
  • What is its name? Fallout is replete with drugs named things like Jet, Psycho, Mentats, Day Tripper, and Buffout. If this chem is that important to ghouls, and becomes something of a minor MacGuffin, what is it called? If it’s a post-war drug, I nominate “Zom-B-Gone” as the official name.

Repressed Brotherhood: The character of Maximus is almost entirely sexually ignorant. While it makes for some funny moments, it is implied that the Brotherhood has intentionally fostered this (though one of his bunkmates certainly didn’t have a problem with it). For a military organization that’s co-ed, I’m surprised at this. For one, if you forbid people from exploring their sexuality at all, they will find ways to do it anyway in secret, and practically every military organization is aware of this.

Second, wouldn’t the Brotherhood want to encourage breeding to ensure the next generation of Knights? Of course, this chapter of the Brotherhood does seem to be more overtly religious than some of the other portrayals of them, so it could just be a quirk of this chapter. After all, the difference between the Brotherhood under Elder Lyons in Fallout 3 and Elder Maxson in Fallout 4 is pretty substantial.  Still, it struck me as odd, given how the Brotherhood has been portrayed in the past.

The Chalkboard: Okay, this is one that gets some fans in an uproar for its potential as a lore-break. Lucy finds a chalkboard in Vault 4 with a timeline of events that, at a glance, would seem to imply that Shady Sands, the capital of the New California Republic, fell in the year 2277 when Fallout: New Vegas is set in 2281 and the NCR is still a major player at that time.

Did it, though?

I think that there are many ways that this could be interpreted as lore-friendly (explained by Many A True Nerd and Juicehead in particular), but it was an oddly unnecessary detail to include and potentially get wrong, especially when everything else has been so lore accurate.

Okay, now that’s all out of the way, let’s get into what I liked about this show. This could easily be a series of blog posts by itself, but I will just give the highlight reel for you here.

The Cast: This show has some serious acting chops going for it. You need actors who can be both dramatic and silly, and the main three: Ella Purnell, Aaron Moten, and Walton Goggins bring this story to life. Each of them gets to portray wonderful moments of strength and vulnerability. Goggins is a particular standout with his dual role as The Ghoul, a bounty hunter in the post-apocalypse, and Cooper Howard, a pre-war A-list celebrity.

Practically every background character is played to perfection. Norman, played by Moises Arias, wound up having one of the most compelling character arcs as he starts to unravel the secret of the interconnected trio of vaults. So, the acting talent on display here is incredible. My proverbial hat is off to everyone who played a part here. Nicely done.

The SETS!: Fallout has never looked so good. The attention to detail here is astounding. The vaults are fully realized live-action interpretations from Fallout 4, right down to the switches on the door handles and the prints on the curtains. I sincerely hope that someplace recreates these sets for people to tour. I would be there in a heartbeat.

Wow….

Filly looked right at home as a sister town to Megaton or Diamond City. The general store that Lucy enters is a veritable treasure trove of Fallout easter eggs. Every place the characters go fits in seamlessly. I can only imagine the titanic amount of work it took to get the sense of place right, but the production team really knocked it out of the park with this one. 

The Side Quests: What made this feel like a Fallout adventure was simply how priorities shifted as time went on. The Ghoul captures Lucy, but has to abandon the hunt for the scientist’s head (an assignment worth a ton of caps to him) to go get his unnamed ghoul chem from the Super Duper Mart. Maximus and Lucy get sidetracked by accidentally falling into Vault 4, where they have to contend with the weirdness that’s going on there. Maximus reveals his secret to his squire, and then has to track him down.

The side quests and points of interest are what make a Bethesda game, so it feels entirely appropriate that the Ghoul spouts the Golden Rule of the Wasteland.  

The Music: If you’ve played the games, some of the songs that get played are straight from Galaxy News Radio or Diamond City Radio. The showrunners didn’t limit themselves to just what was in the games, however, there are many other instances of them further delving into that 50s/60s musical genre that blends in perfectly. I can’t overstate how well these songs are overlaid onto the visual narrative. The lyrics of these songs often correlate directly to what’s happening on the screen. It’s pretty amazing to watch.

The score is by Ramin Djawadi, who famously composed the score for Game of Thrones and the first Iron Man movie. It’s clear that he takes a lot of cues from the previous game tracks, one notable time being when Lucy sees the NCR flag in the classroom in Vault 4, which echoes back to the Inon Zur themes of Fallouts 3 and 4.

The score is serviceable enough for the most part, though I had hoped to have more of the recognizable modern Fallout themes to go with the spot-on visuals. Not having more of that strikes me as a missed opportunity. The Brotherhood of Steel theme, however, is a stand-out track on this album for sure, along with the western-style trumpet stylings found in “Feo Fuente y Formal.”

The Love: A show that brings this level of detail to the screen and captures the tone of the franchise so well doesn’t happen without love at every level. From the script writers, to the prop-makers, to the special effects crew, and the small army of talented folks it takes to produce a show like this, the love of the source material is crystal clear here.

I was heartened to hear that many of the crew on the sets and behind-the-scenes personnel, as well as many of the actors, were genuine fans of Fallout. It shows. I really hope that Amazon studios is able to keep this same team together for Season 2 (which was just confirmed yesterday as the time of this writing). It’s going to be a long wait to see the continuing journeys of Coop, Lucy, and Maximus, but I’m sure it’s going to be epic once it arrives. I’ll be there Day One.

Final Thoughts: Adaptations are a tricky business, and video game adaptations doubly so. I think what makes this series stand where others like Halo fall is simply an understanding of the source material and why it was so popular in the first place.

Most adaptations of popular franchises these days are definitely not made with the existing fans in mind. (Michael Bay Transformers, anyone?) Too often, it feels like there is a contempt for fans who are already invested in the property. But I think this approach is fundamentally flawed. Sure, filmmakers will want their adaptations to reach, and appeal to, the largest audience possible. Still, if you make something that long-time fans will love, but one with enough on-ramps for new fans to join in, you’re on the right track.

I think that’s what Fallout has done here. There is so much for existing fans to enjoy and sink their teeth into while simultaneously serving as a wonderful introduction to the world of Fallout. That’s pretty much all I could ever ask for.

So, the moral of this story is: In a world full of Halos, be a Fallout.

Thanks for reading!


The Baroness vs. Carmen Sandiego: Strange Headcanon #2

Back in 2022, I wrote a blog with the premise that Fred from Scooby-Doo and Hannibal from the A-Team were one and the same person. I presented the information in a biography/documentary style. This must’ve unlocked something in my head because now I tend to find similar patterns and opportunities for strange headcanon occurrences across various media.

Today, I have another such case to present to you: What if the Baroness from G.I. Joe and Carmen Sandiego were one and the same? If you write fan fiction of either of these IPs, feel free to take this and run with it. With that in mind, let’s get started.

______________________________________________________________

Anastasia Cisarovna was born in the spring of 1960 in Toulon, France. She was an only child, and the granddaughter of Baroness Oksana Tereshchenko, a minor Russian noble who had escaped the purges that began with Tsar Nickolas II at the dawn of the October Revolution of 1917.

Oksana Tereschenko, circa 1915.

As the majority of the Tereshchenko fortune was based outside of Russia, Oksana had the resources to move her family to Paris. In Oksana’s personal journals, she noted that the Palace of Versailles was at first a welcome sight that reminded her of the glories of Imperial Russia, but that it, too, was the remnant of France’s own revolution against the aristocracy. She could not bear to be reminded of what she lost, so she moved the family to Marseilles. This decision would prove pivotal later in Oksana’s granddaughter’s life.

Unlike many deposed Russian nobles of the time, the Tereshchenko fortune had been preserved and thrived through the coming decades, though it was impacted by the Black Tuesday event of 1929 and the global depression that followed. The family briefly relocated to New York during World War II just before France was invaded by the Nazis in 1940.

By the time that Anastasia was born, however, France was in the midst of a post-war boom. She grew up in extreme comfort, receiving a first-rate education in Paris, London, and New York, as well as a dozen other major cities worldwide. An extremely intelligent child, Anastasia had a knack for languages and pattern recognition. Unfortunately for her private tutors and teachers, she was also quite vain and spoiled, a problem that only seemed to compound itself as she grew older. She studied ballet, played a number of musical instruments, and spoke at least six languages fluently. Yet, for all of her riches and privilege, Anastasia was never satisfied with her position. As the sole heiress to her family’s fortune, it was widely believed that she be subject to any number of hunters looking to add the sum of the Tereshchenko wealth to their coffers.

Hall of Mirrors, Palace of Versailles. Oksana’s journal describes it as “the Hall of Broken Dreams.”

This resulted in her revolting against the very class that had kept her in such luxury during her life. She became involved with student activism at age 17, and her fervor led her ever more into fringe groups with increasingly radical agendas. Over time, this instilled a bone-deep hatred of the United States and its institutions in her, however her own bitter family history with the Soviet Union made her distrustful of communism in general. For Anastasia, there was no super power in the late 70s that could quite fit the paradoxical idea she had of a society with an established ruling class, though one where the Peers of the realm achieved their status through meritocracy. 

Anastasia at the student riots in Rome, Italy, 1977.

Through these fringe groups, Anastasia met a Scottish Laird who had become an international arms dealer, the founder of the M.A.R.S. corporation, James McCullen Destro XXIV, often shortened to simply “Destro.” While involved in a myriad of hot zones from Africa to South America, Destro comported himself with a kind of honor that Anastasia found compelling, including his love of music. While they would go their separate ways after a brief romantic interlude in the Republic of the Congo, Destro had opened Anastasia’s eyes to the wider world of political terrorism, insurgency, and special operations. The thrill of it, the duplicity, and intrigue of it all, called to her. It was during this time that she became proficient in small arms, particularly the M-16, AK-47, Uzi, and RPG-7, along with virtually all handguns.

She moved to Berlin in 1979, becoming involved in the political interplay of West and East Germany, where she gained a first-rate education in intelligence gathering, cryptography, disguise, and psychological warfare. Often she played both sides to her advantage, never staying with the same faction or organization for very long. During this time, she went by the alias “Anna Von Stromberg,” but often adopted her signature nom de guerre from her grandmother’s title: The Baroness.

Anastasia in East Germany, 1980.

By the age of 21, she had cemented herself as a major player on both sides of the Iron Curtain, sometimes running operations in tandem with Destro in dozens of different countries. It was through these machinations that the two of them were contacted, and later recruited, by a shadowy figure calling himself “The Commander.” With a manifesto espousing world domination, and seemingly unlimited resources and technology, both Destro and the Baroness saw their opportunity to increase their station within this new organization, which the Commander dubbed “COBRA.”

Becoming part of the leadership of COBRA proved to have its own challenges, however. The Commander and Destro were constantly at odds with each other. Much like in Berlin, she was able to play both mens’ egos against each other while strangely showing them both loyalty at the same time. During this time, she met notable legends that would come to be colleagues during her residence at the Terrordrome, including: Storm Shadow, a ninja of the Arashikage clan; Major Sebastian Bludd; Zartan and Zartana, the masters of disguise; Dr Brian Binder, a brilliant geneticist; and the twins, Tomax and Xamot, COBRA’s legal and financial experts.

Portrait of Anastasia believed to have been on display at COBRA’s Terrordrome.

Over the course of the next few years, COBRA would clash with a nascent faction emerging from the United States Armed Forces, a daring, highly trained special mission force, codenamed: G.I. Joe. Anastasia herself would spark this long-standing rivalry by personally abducting, and later impersonating, Dr. Adele Burkhart, one of the world’s top nuclear physicists. This would be the first of many operations she would run in opposition to the Joes. In one such night mission, however, Anastasia was severely burned and required extensive plastic surgery to recover. She would routinely continue this practice to alter her appearance to keep her one step ahead of the Joes, Interpol, and any other law enforcement agencies or para-military groups arrayed against her.

Unfortunately, despite all their guile, cunning, and advanced technology, COBRA fought a slowly losing battle against G.I. Joe. This culminated in the Commander’s overthrow as the head of the organization in 1986 by Cobra Emperor Serpentor, a composite clone created by Destro and Dr. Binder from some of history’s most ruthless leaders, including: Attila the Hun, Hannibal of Carthage, Napoleon Bonaparte, and Julius Caesar. While a charismatic leader, and fearless in combat, Serpentor proved to be dangerously unstable and cruel.  

Destro and the Baroness, practicing the clarinet, 1983.

By the following year in 1987, things had come to a head between the Commander and the Emperor. The conflict was soon overshadowed by the revelation of Cobra-La, a hitherto unknown precursor civilization of non-humans that had survived the previous Ice Age of 40,000 years ago by tunneling deep beneath Himalayan Mountains. They revealed that the Commander was, in fact, one of their scientists and noblemen, who was tasked with the destruction of the outside world. His repeated failures, however, prompted them to influence the dreams of Destro and Doctor Binder to create Serpentor. By the end of this conflict, Cobra Commander had been exposed to spores that transform him, ironically, into a cobra. Serpentor met his match against a green beret, codenamed Falcon, who crashed the Emperor’s air chariot, presumably killing the Emperor.

COBRA insignia during the fall of the organization.

With both COBRA leaders gone, Destro and the Baroness rallied their remaining troops back at their base in Springfield, Missouri. The Joes did not relent in their pursuit, and laid siege to their headquarters at the Battle of Springfield, which would see Destro lost in action (though not officially KIA), Tomax and Xamot put in jail, and most of the other COBRA leadership neutralized or on the run. Only the Baroness and Storm Shadow would escape from this final showdown, due largely in part with a well-timed smoke bomb.

Last known photo of Anastasia in her guise as the Baroness, shortly before the Battle of Springfield, 1987.

Shortly after, Storm Shadow would depart for Japan and vanish from the world stage, leaving Anastasia in sole command of the COBRA remnants, including the sizeable portion of the elite Crimson Guard. Before he left, however, as a final parting gift, it’s believed that he shared some of his knowledge of Arashikage ninjutsu, including infiltration and evasion techniques with her. 

Now concentrated at COBRA’s undiscovered satellite base in San Diego, California, Anastasia realized that COBRA’s aims were too lofty and based on violent coercion, she began to reformat the last of COBRA into an entirely new organization. No more would they be international terrorists, but would instead deal in grand theft, smuggling, and political intrigue. She renamed them VILE, the spiritual successor to COBRA, using the same network of international contacts, though emphasizing cunning and non-violent schemes.

During this time, the Crimson Guard began calling Anastasia “Carmen” in a nod to the color carmine red. That, along with the location of their base of operations saw Anastasia leave behind her persona of the Baroness permanently and adopt Carmen Sandiego as her new alias. Using some longevity spores she recovered from Cobra-La, she greatly slowed down her aging process. The rejuvenation even allowed her to retire the corrective glasses she had always worn.

Donning a red trench coat and matching fedora, she rebranded herself as a confidence man and dashing international jewel thief. Then, at the moment of her transformation, something strange happened: She quit VILE, leaving one of her lieutenants in charge, and tried to make an honest go of her life. This coincided with her loss of access to the Tereshchenko fortune, which deprived her of the incredible riches she had been accustomed to her entire life.

“Carmen” is born from the ashes of COBRA, 1989.

Returning to her home in Toulon to determine her next move, she chanced to meet an agent of the intelligence service of nearby Monaco. Saving him and his family while on vacation from a mafia hit squad, the agent immediately recruited her into the General Intelligence Division of Monaco, though her true identity remained unknown.

Hunting down criminals with the agency was almost too easy for her given her background and knowledge of the criminal underworld. Later, she was recommended to a newly formed international agency based in the United States simply known as ACME. She proved an incredible asset for them as well, but soon found she could not entirely evade her past. Many of the agents at ACME, colloquially known as “gumshoes,” were former G.I. Joe operatives. The Chief of ACME operations, Moira Hinton, was, in fact, the older sister of Sergeant First Class Marvin Hinton, otherwise known by his Joe codename, Roadblock.

Carmen worked diligently in their offices, and no one, it seemed, could smoke out criminals quite like she could. Success was effortless for her, but continued contact with wealthy criminals, and the opulence they enjoyed rekindled her want of the finer things that had been deprived her since the loss of her inheritance. Eventually, she formed a bold plan: She would put as many of her criminal competitors out of business before returning to her life of crime. Once she had collected as much information from ACME’s mainframe as she could, she disappeared, returning to VILE, resuming a leadership position and personally pulling off major heists, even against seemingly impenetrable security systems.   

Artist’s impression of Carmen aloft one of the last remaining COBRA Covert Light Aerial Weapons, 1991.

In the years that would follow, she would run operations in the place as diverse as Kiev to the Carolinas. She would run ponzi scams in the Scandinavian countries, and was responsible for the theft of a trio of rare blue diamonds that were national treasures in the Islamic Republic of Pakistan. From the back streets of Harare to the Mayan ruins of Belize, Carmen seemed to be everywhere and virtually uncatchable. Time and time again, agents of ACME would catch up with her only for her to give them the slip at the last minute.

Logo of Carmen’s calling card, left at the scene of the Sunfire Ruby’s theft in Munich, Germany, 1994.

Even now, years later, she remains at large with ACME and Interpol always in pursuit. As of 2024, at the age of 64, she looks and acts no different than she did when she was in her early thirties. She remains a fugitive from justice, a ghost, with her whereabouts unknown.

Though she no longer carries a weapon aside from her trusty grappling hook launcher, it is believed that if her red coat were to ever to fall open, her old black body armor, emblazoned with a bright red COBRA insignia across the chest, would be visible, just underneath.

______________________________________________________________

There you have it, folks. Once again, if you write fan fiction, feel free to take this idea and go forward with my blessing. Extra points for any fanart that comes of this. Just keep it tasteful, okay?

Thank you for following me on this strange (but fun) thought experiment. As I make more mental connections between various IPs and fandoms, I’ll make this series a semi-regular part of my blog lineup.

Thanks for reading!


Of 1:37 and the Day After

Howdy, folks. This blog post is coming to you a little late, and it’s definitely not the one I had planned. The one I was working on was pretty light and funny, and it will debut on March 15 as normal. After recent events in my personal life, however, I’ve switched to this one, which (spoilers) will not be quite so fluffy and happy.

This blog has always been about what’s on my mind, about what I’m feeling. That’s why it covers anything from museums to pop culture, author stuff, and a bunch of one-offs. While I won’t go into the events that precipitated this post, this is the topic that I need to write about in this moment. If you came here looking for something to brighten up your day, this won’t be it. Tune back in on the Ides of March (a day which definitely doesn’t have any bad things associated with it), and that should be more your speed.

Still here? Cool.

The Day After

Right out of the gate, let’s contemplate our own mortality. (See, I told you.) In fact, let’s go beyond even that — let’s take a second to think about the day after we’ve shuffled off this mortal coil. At some point in the future, there will come a day we don’t see. I know we don’t like contemplating that kind of thing, but for our thought experiment here, let’s try to gaze forward to the first day that you’re absent.

What happens on that day? Who do you leave behind? Who, on this day, is mourning your loss, but still has to go into work? Who is it that’s making arrangements for your funeral, whether it’s a simple memorial or a grave-side service? Who will be devastated and unable to comprehend your loss, and who might hear of your passing from a friend of a friend and simply shrug it off?

The fact is, as far as the world at large is concerned, it will probably be a pretty normal day. There will still be bills to pay, dishes to wash, clothes to fold, and a hundred other mundane things that will go on as normal. It’s a sobering thought, since most of us are born into obscurity and will likely die without our lives being known to the world. There are exceptions, of course, but for most of us, we will only be remembered on our Day After by those who were closest to us.

As depressing as this notion could be, I look at it from the opposite viewpoint. What I take from our Day After is that the world goes on. Life goes on. None of us are so important that the world stops turning if we leave it. Sure, not every Day After is weighted equally, but even in the cases of JFK and MLK, collectively, we kept going. We didn’t stop. That’s the way it should be.

I’m in no way trying to say that a Day After is easy for your closest survivors. It isn’t. Coping with grief and loss is one of the hardest things that we as humans are tasked with doing. Unfortunately, our lives give us ample opportunity to learn this lesson again and again and again. It hurts, it sucks, and we all hate having to go through it. Depending on the loss, some of us get stuck, unable to find our way forward through the first four of the five stages of grief.

And even if we make it all the way through, we’re changed. Emotional scar tissue is often cumulative. But, even in our darkest place, we can be sure that the sun will rise again, that people will behave like idiots in traffic, and that those closest to us will still need to decide on what to do for dinner each night. Yeah, the world goes on.

I think by looking at our own Day After, we can get a sense of this. We won’t be around to see it, but it’s a humbling thought to entertain. It’s also a reminder that our time here is limited, so we had better get to living.

In the words of Paul Bettany’s Vision, “A thing isn’t beautiful because it lasts.” The older I get, the more that one quote resonates with me. It is my sincere wish that your Day After is many decades away. Personally, I’d love to know that you made it to triple digits and beyond. So, live long and prosper, y’all.

1:37 p.m.

Okay, for something a shade lighter, let’s talk about the time 1:37 in the afternoon (or 13:37 for our Veterans) and why that time is particularly special to me. So, when I was twelve, I suddenly found myself in a new city, a new school, and completely new environment. To say that I had culture shock was a massive understatement. I had no friends, and I was far from both sets of cousins who had always acted as brothers and sisters to me, as I’m an only child. A lifelong introvert, I found it difficult to adjust to these surroundings. Every day seemed like an eternity, nearly unendurable, and the amount of homework I had would often leave me with little time in the evenings to myself.

I could feel that I was quickly falling into despair, so I did something to help myself cope with these new circumstances: I told myself a story. I cast myself in the role of a master spy on a mission. If I went to my Texas history class, it was because my agency had sent me to Texas to look for vital clues. If I went to my engineering class, it was because I was studying the spy technology of the opposition and trying to gain the technological edge in the field. My math class was a complex cipher the enemy used, and each math problem brought us one step closer to breaking it. Finally, I took French that year, so naturally that was when my clues led me to France, and I had to blend in by speaking the language. It was probably more Where in the World is Carmen Sandiego than From Russia with Love, but it gave me a way to go about my day and reframe the situation to my liking.

Me going to science class.

During this time, I wore a calculator watch (yes, I’m that kind of nerd), but that also played into the gadgety spy game I was playing in my head. My French class was the next-to-last class of the day. From there, I went to Athletics, which I imagined was either going undercover or drills for my agent training. Once Athletics was over, it was the end of the day, which was a great relief. When we would line up in the gym, from my spot I could see out a set of double doors to the green football/track field beyond. Centered in that view was an office building. It wasn’t particularly tall or avant garde, but I saw it every day. Seeing this building filled me with hope. Still to this day, I give it a salute when I pass it.

But, back to French class. As it would draw to a close, I found that I would look down and see that it was 1:37. I never meant to do it intentionally, but almost like clockwork, there it was: 1:37. It meant that I had only a few minutes left before we went to Athletics, and then the end of the day was close at hand. That specific time, like the office building, gave me good feels. In the case of both of them, it meant: You’re almost there. Don’t give up. Keep going. You can do it.

I will still find myself looking up as I go about my day and smile if I see that it’s 1:37 in the afternoon. My days now are more like 9–6 than the 7:45–3:30 times I had back then. The time isn’t quite as close to the end of my labors, but it is more than half-way. So, it still represents a reminder, on particularly challenging days, to hang in there and finish up strong.

And now, I’m giving it to you. If you’re reading this, you have my permission — nay, my blessing — to use 1:37 if you find yourself at the crux of circumstances and don’t know what to do. There’s two ways you can use this. First, if it’s before 1:37 in the afternoon, keep fighting until you get to it. Second, if it’s 1:37 or later, keep fighting to the end of the day.

In other words, keep fighting. Cue up some inspirational power chords if you need to, just don’t give in, and don’t give up. You’re stronger than you know.

1:37 p.m. on the Day After

So, let me pull these two threads together. One day in the future, and I hope it’s many long years from now, my own Day After will come. Assuming the circumstances of my death didn’t involve an asteroid strike, nuclear armageddon, or some other extinction-level event, I’m going to guess that it will pass without much in the way of fanfare. On that day, there will come a 1:37 in the afternoon that I won’t be around to see or appreciate.

Some will grieve me, but most of the world will keep right on chugging along, business as usual. But you know, I’m okay with that. Like I said, the big wheel keeps on turning. Life waits for no one.

I just have one request if you find yourself alive during my Day After. If you should happen to look up in the days that follow and see the time of 1:37 post-meridian on the clock, think of me.

It will be like me whispering to you from beyond:

You’re almost there.

Don’t give up.

Keep going.

You can do it.


An Open Letter to D&D’s Game Developers About the Artificer (From a Humble Fanboy)

[The following is an excerpt from my ttrpg book, The Artificer’s Guide to Magic Items available here on DM’s Guild. In its first week it has already achieved Copper Bestseller status!]

Dearest Devs,

I know I have engaged in some light critique in this guide, but in all sincerity, I hold all of you in the highest respect. None of my comments or implications here are intended to be mean spirited or insulting. You have labored long to produce a game that millions of people across the world play and enjoy on a daily basis, myself included.

As you can see from this guide, I love the Artificer class. Thematically, it fills a gap that I’ve wanted to see addressed for many years. I must admit, however, that I’ve been disappointed in how the class has been supported since it first appeared in Tasha’s Cauldron of Everything. There have been a few new spells added to the Artificer’s spell list as new sourcebooks have come out, but none of them have been exclusive as far as I’ve seen. D&D Beyond has greatly expanded the list of items that can be replicated, but that’s about it.

Apart from that, it has received no additional infusions, no alternate class abilities, unique magic items, or new subclasses the way that the standard twelve classes have. It is a class that rarely appears in virtually any D&D merch, such as the gorgeous, officially licensed enamel pin set. A few of its class features, such as the 9th-level ability Armor Modifications, don’t work correctly on D&D Beyond, and it seems unlikely that the class will ever appear in Larian Studios’ recently released Baldur’s Gate III game, or indeed any other D&D-themed video game in the near future.

Perhaps it is too soon to tell, but it concerns me that there’s been very little about the class in the One D&D releases or interviews. When the Expert classes were released, the Artificer was listed in a footnote as being part of that type of class, but it was not explored the way that the Bard, Ranger, and Rogue were in the playtest materials. This leaves me wondering whether the Artificer class will have a place in the game moving forward.

I hope that it does.  

So, Wizards of the Coast, I challenge you to give the class the consideration it’s due. Make it a legitimate part of the game instead of a strange, often-overlooked curiosity. It may be easy for me on the outside to say this, but when it comes to the Artificer, give us more and give us better. The potential for the class is there, so please do what you can to see it fully realized.

Thank you for your time and consideration.

Si vales, valeo.

Matt Carson


State of the Sector Address: 2024

My Fellow Sectorians,

It’s time to look back at the year of 2023 as well as look ahead to 2024. Right up front, I have to admit that 2023 was a creatively challenging year for me. There’s really no two ways about it — my day job started to infringe on my creative space in a big way for most of the early year.

I’m normally pretty good at keeping the two separate, but this time my work/life balance collapsed in its entirety. This continually compounded on itself,  putting me further and further behind on my goals.

I look back at the State of the Sector Address for 2023 and just sorta sigh. When you’re a creative, not every year is going to go your way, and 2023 went way off the rails. (And definitely not in a cool, Ozzy, Crazy Trains kind of way.)

So, while certain parts of this address will be a bit of a downer, I’ve tried to look at 2023 as an off-season, a year of preparation to put me into a better place for 2024. With that in mind, let’s take a look at how 2023 went for Sector M.

The Good News

The Artificer’s Guide to Magic Items: In a year with so many misses for me, this one landed, and is so much better than I could have hoped. I wrote about it in more detail here. While it took a bit to find a team that was capable and willing to take on a project like this, when it came together, boy howdy. I give full props to Gabby (the editor), Natalia (the designer), and Miguel (the artist). Each one of them brought their A-game and elevated the project above and beyond what I thought it could be. At the time of this writing, I am waiting for the final proof from the printer. If all is well when I get it, we’ll be ready to launch. UPDATE: The book is now available here. Enjoy!

Sector M Games: There is a new section to the Sector M website aptly titled “Sector M Games.” It has a listing for the Artificer’s Guide there now. As I add more game projects and titles, this will be the place to find them. I also created a dedicated Twitter/X handle: @TheSectorMGames. If you’re still on Twitter/X, please go give it a follow.

Baldur’s Gate 3: So, by June/July of 2023, I was starting to recover from months of stress and burnout, making slow progress back towards the light. Then I found Baldur’s Gate III, starting in early August, which I detailed here. While it’s true that I suddenly wanted to spend all hours saving the world next to Karlach, Shadowheart, and Minthara, it did actually help reignite some much-needed creative energies. For me, playing a game like that is almost meditative, acting like a freestyle association exercise for the mind in contemplating the genre it occupies.

Besides that, being able to immerse yourself in a world with so many well-developed characters, each with incredible dialogue, is a good way to jump-start your muse. Even though I’ve had multiple playthroughs at this point, my second one (an evil one), still lives rent-free in my head with its implications and repercussions. While BG3 didn’t necessarily help me reach my word-count goals, it did put me on a better trajectory once I was able to return to writing. And you know, I’ll take that as a win.

Blog Delivery: In spite of everything that happened, I was able to keep my blog schedule, give or take a day or two here and there. Twelve blogs promised, and twelve blogs delivered. It’s my intent to keep going with the one-a-month schedule. See below.

A New Fiction Project: Last year I said that I was pivoting away from science fiction for the foreseeable future to focus on fantasy. While that’s certainly true for the books I’m shopping around to agents, just when one story stopped talking to me (see the next section), another started forming at the edges of my mind. Considering I spent much of spring and summer rewatching all seven seasons of Star Trek: The Next Generation, it’s no wonder that the science fiction part of my brain couldn’t help but be reactivated.

So, I’m back to the universe I’ve been developing for years now, this time with a new approach, new characters, new environs, and a seemingly impossible challenge that the protagonist will need to overcome. I’m about 9,000 words into it at the moment. It (probably) won’t be a full novel length, but right now I’m shooting for around 50,000–60,000 words, putting more in line with a novella. I am tentatively hoping to finish it around April/May of this year.

The Not-So-Great News

Cyberpunk Novel on Pause: When things became unbearable at work, I had to put down Book #7, and it broke my heart. Previously, things had been thrumming with it. The story was really speaking to me. I was doubling or tripling my average word count per writing session on a regular basis. I was at about 135,000 words when I just lost the thread, and it was tantamount to crashing into a brick wall. It wasn’t writer’s block, per se, since I was working on other projects without issue. But as far as the novel’s narrative was concerned, it simply went radio silent. It hasn’t come back. I have a few projects I need to finish and deliver, but I’m hoping to try to rekindle this thread later this year. It won’t be easy, but then again, nothing worth doing ever is.

Board Game Still In Development: The board game that I’ve been developing for a while likewise had to go on hiatus. I was able to get some traction on it, especially in acquiring some initial artwork and completing the demo. I now have a fully playable demo set that I’ve playtested a few times. These playtest sessions were able to shine a light on some of the weaker elements of the play structure. I was in the middle of introducing a new mechanic when it also had to be put down as my mental bandwidth ground down to nearly zero. It’s still on my radar, and I hope to get back to the next iteration at some point this year. 

Strange Reports Re-Release: To complete the anti-trifecta of projects, I had planned to release and revamp my anthology of short stories, Strange Reports from Sector M in or around May. That obviously didn’t happen, but is still something that’s on my list for this year. I’m clearing space on my schedule around June to get back to this and give it the attention it deserves.

The Road Ahead

The Knights of Solamnia Revisted: The next project I have in the works for the DM’s Guild is (as the name implies), a second look at the Knights of Solamnia as they appeared in Dragonlance: Shadow of the Dragon Queen. This supplement give players the option of playing a Solamnic Knight as a full fighter subclass with career paths that represent all three Orders of Knighthood: the Crown, the Sword, and the Rose.

I am over the moon to be able to write something for the Dragonlance setting, which has been a favorite of mine for a very long time. More on that here. This will be a much shorter entry than the Artificer’s Guide, short enough that it won’t have a print-on-demand version. That will greatly simplify the publishing process since as soon as we have a PDF ready to go, we can move forward. I have the manuscript ready for editing, so watch for that around the end of March/early April timeframe.

Blog Rollout: My blog topics are fairly eclectic, and that’s definitely going to be the case with 2024’s slate. Some of them I’ve been wanting to write for a long time now, so if you’ve enjoyed what I’ve done the last year or two, 2024 will build upon that. The dates the blog will drop will by and large be the third Friday of each month.

Of course, if last year taught me anything, it’s the futility of trying to plan too far ahead. So, the following are my intended blog dates, but there could be some slight variance to them. My current dates are:

I’ll link each of the blogs to the date above once it has posted. So, if you miss a blog along the way, you can just refer back to this post to get the links.

Recap from Above: To summarize from the points above, my additional goals for 2024 include:

  • Finish up on my new sci-fi novella — April/May
  • Relaunch of Strange Reports from Sector M — June/July
  • Circle back to Book #7 — August/September

Support Sector M

In closing, if you would like to support what I do, here are some of the ways you can help. If you have previously bought one of my books, one of the best things you can do is leave a review. It doesn’t cost money, it can be as short or as detailed as you like, and it will help with the algorithm that decides who gets to see what’s what.

Take us out.

Final Thoughts

2023 may not have gone the way I thought it would, but it has set up this year to be something of a clearing house for projects that have been waiting in the wings. I like to think of the phases of my creative journey as stepping stones. So, I believe that 2024 will, in turn, become a way to set up 2025 for something entirely new. I am certainly looking forward to that.

So, that does it for the State of the Sector Address for this year. If you’ve been here a while, thank you so much for sticking with me. If you’re just now joining us, welcome aboard! In any case, I appreciate you all — each and every one. 

See you around the Sector!

Si vales, valeo.

-MC


The Promise of Return

Since the pandemic ended, I’ve travelled quite a bit with my family. I’ve visited museums, historical sites, tourist attractions, landmarks, and a whole host of other things. I’ve found quaint little restaurants in out-of-the-way places, and connected with the places I’ve visited, sometimes on a very personal level. (See my previous blog on the specifics.)

As I’ve left many of these places, especially the ones that have had a profound effect on me, I always have to ask myself, “Will I ever return here?” The truth is that I don’t know. Travel is so dependent on having the money and the time all at once, and life is often filled with uncertainties.

But there’s something about the potential that you might, one day, be able to return to these places in the future. Some of them I can predict with a high degree of certainty, like the National Museum of the Pacific War in Fredericksburg, Texas, the hometown of Fleet Admiral Chester Nimitz. That one is only a few hours away from where I live. The farther out the place is, however, the less certain I can be that I’ll get to go back.

Yet hope springs eternal, right? So, for this last blog post of the year, I thought I would share a few locations with you that I’ve visited in recent memory, places that I hope to return to at some point in my lifetime. With that in mind, let’s take a look.

National Museum of the Pacific War – Fredericksburg, Texas

This is the museum is the one I’ve visited the most, though the Perot Museum in downtown Dallas comes close. I’ve mentioned this museum a few times in previous blogs (here and here). It is a place that really hints at the enormous scope of the Pacific War and the lives that were affected on both sides. The museum itself, along with the Admiral Nimitz Museum and Japanese Peace Garden, make visiting this place sublime. As with all the entries on this list, I highly recommend visiting it if you have the chance.

Mystic Seaport/U.S.S. Nautilus – Mystic/Groton, Connecticut

I’m grouping these into one listing since they are relatively close to each other. A dear friend recommended a visit to Mystic Seaport if I was ever in the area. Back in October, I had a chance to visit it, and I wish I’d had much more time to explore it. I had no idea the scope of it all when I went there. There are so many buildings and mini-exhibits scattered across the grounds. The masthead gallery in particular was a wonderful surprise, along with the presentation in the small lighthouse. There’s so much to see, and I barely scratched the surface of it. I want to go back when I have more time to give it a more thorough exploration.

The U.S.S. Nautilus Museum in nearby Groton was, unfortunately, closed when I got there. I was at least able to snap this photo of it from a nearby parking lot. It will have to wait until the next time I’m up that way to see them both — one in more detail and the other for the first time.

Graceland – Memphis, Tennessee

I wrote a whole blog about my trip there and mentioned how I connected with in this blog here. While I was there, I didn’t get to see the King’s famous collection of gold records and concert jumpsuits. I feel like that’s part of the whole Elvis experience that you want when you go to Graceland.

But beyond just the glitz and gold, the Graceland mansion itself has a peaceful vibe to it that I can’t wait to experience again. I was glad to find that the official lyric music videos on Elvis’ official YouTube channel have some pretty high-fidelity shots of the interior of Graceland and the aforementioned jumpsuits, such as in “Burning Love” and “A Little Less Conversation” and many others.

In short, Hail to the King, baby.

The Field Museum – Chicago, Illinois

Another place I got to visit this year, this classically styled museum is definitely one that needs a more comprehensive visit. I was able to visit Sue, perhaps the most famous (and complete) T-Rex skeleton in the world. Bones are not enough to give us an idea of the full scope of the animal any more than a medical skeleton gives us the full picture of a living, breathing human. Still, even with just her bones, Sue is magnificent.

The gems and minerals on display here are some of the best examples on display anywhere. There were so many little nooks and crannies to find, including a multi-level Egyptian exhibit, a display of traditional Tibetan clothing and accoutrements, and even an exhibit on the first monarchs of Europe, starting all the way back in the Bronze Age. As much as I love museums (as evidenced by this list), the Field Museum felt like coming home. I have no idea when I’ll be able to return to Chicago, but the Field Museum will be at the top of my list when I do.  

U.S.S. Constitution Museum – Boston, Massachusetts

I have a special weakness for sailing ships. The Age of Sail is one that lives rent-free in my mind. So, it should come as no surprise that the U.S.S. Constitution has a special place in my heart. She was on the original ships that formed the United States Navy, and the only one of those six to have survived to the modern day. She never lost a battle, always at the center of every major conflict of her day. I have no doubts that Gene Roddenberry was influenced by her when he created the Enterprise for Star Trek, which was a Constitution-class starship.

As is often the case, my latest visit to her was all too brief. I was about a week shy of her 225th birthday. It looked as though her sails and part of her mast had been dismounted, but she was still a sight to behold, and a paradigm of excellence even for modern navies. I miss her already.

Final Thoughts

Understand, I spent a considerable amount of money in the gift shops of each of these locations. I like having souvenirs, but I also like knowing that I’m helping to support the places and causes that I believe in. I’m particularly fond of lapel pins and challenge coins, but magnets, T-shirts, and other swag are on my list as well.

To me, these things aren’t trivial merch; they’re a part of the memory, a piece of the place that I take with me to tide me over until the next time I can visit, if such a return visit is indeed in the cards.

Still, to quote Captain Kirk (who was quoting Spock), “There are always possibilities.” In each case, I’ve felt drawn to these places for a variety of reasons, ranging from historical curiosity to personal intrigue. Visiting them has only heightened my interest.

Travel has a way of changing you, of teaching you something about yourself. By going back to those places that really speak to us, there’s always the possibility that there’s more to learn and discover, and that, my friends, is the promise of return.

Thanks for reading! The annual State of the Sector Address will land here on January 5, so be sure to tune in then.

In the meantime, have a happy and safe holiday season!