Category Archives: Magic and Its Effect of Fantasy Society

Magic and Its Effects on Fantasy Society, Part II: Death and Taxes

Howdy, folks! About a year before the pandemic kicked off, I wrote a blog post about the concept of magic and how introducing it into a fantasy/medieval society could have long-lasting repercussions. I did this as a thought experiment, originally, and I had always hoped to get back to the subject since there is so much more to explore on the topic.

Of course, then the pandemic happened and so many of my plans flew right out the window. Today, however, I want to bring us back to that subject to think about a few more aspects of it. In the last post, I talked about how magic compares to technology as a means of advancement, with a look into how magic really changes the landscape of things like war, learning, and health and wellness.

If you know, you know.

For this discussion, I want to focus on two main areas, the great two certainties in life: death and taxes. With that, let’s get started.

1.) When Death Isn’t Certain

When the inevitable becomes evitable, problems are sure to follow. Death is the one common thread we all share. While we may not like contemplating it, our time in this life is limited. In our own world, it doesn’t matter how much money you have, how many followers you have on Instagram, or how well you take care of your health, death remains the ultimate adversary. We may be able to outrun it for a time, cheat it once or twice, but death is destined to conquer us in the end.

In a fantasy/medieval society, however, that might not be the case. In many fantasy stories, wizards or practitioners of magic use their power to stave off old age. Using magic to prolong life beyond the normal lifespan, become immortal, or even bring someone back from the dead, are all things that magic can potentially accomplish, depending on the structure of magic for that world.

While I can’t think of a fantasy world where resurrecting the dead is really common, if it is a possibility that exists, every ruler in the world would seek it out. Unlike Gilgamesh, however, they might actually find it. As is the case with a possibility like this, it will inevitably wind up in the hands of the influential and the powerful, who may not be willing to share it with those below them in the societal hierarchy. When death is no longer an inevitability, this can create more than a few wrinkles.

Not remotely medieval, but just imagine if he had succeeded in finding eternal life.

Let’s say that Good King Osric manages to find the Fountain of Youth, securing it for himself and his family. That might be great at first, since the Interregnum between two ruling monarchs is fertile ground for wars of succession. However, King Osric living to the ripe old age of 300 or more may actually make this problem worse.

Consider that if he gives his heirs access to this eternal or prolonged youth, they will likely want to pass it on to their heirs, and so on. In which case, Osric’s great-great-great grand heir might have to wait upwards of a thousand years to finally get their turn on the throne. What happens if somewhere along the way, this growing pool of ageless royals decides to speed up the process? You might be looking at a state of near-constant civil war with so many figures all vying for limited positions of authority.

But, for the sake of argument that King Osric doesn’t have this issue and everyone is somehow able to get along. Even if Osric is able to keep himself from slipping into tyranny and megalomania, he is still the same monarch. Even if he is open minded to new ideas, the kingdom he rules might eventually fall into stagnation since the will of one king has been governing it for generations.

‘Nuff said.

The people might change drastically during his reign, but he will still be the same person, likely with the same ideas and approaches to problems that might one day prove outmoded. Having Osric rule for such an extended period of time could actually wind up harming the kingdom he wishes to preserve.

Of course, if one of Osric’s rivals decides to go the regicide route and remove the king the old fashioned way, if resurrection magic exists, what’s to keep Osric from simply coming back from the dead should the assassins prove successful?

Being able to mitigate or outright defy death, even by a little, could upset the entire political apple cart. Death is a baked-in part of any feudal system, or any arrangement that relies on inherited power, which is most often the case in a fantasy society.

2.) The Tax Collector’s Nightmare

Do you know how much paperwork this would create?

You can’t tax what you don’t know exists. Taxes are the lifeblood of any fantasy society if they want to stay financially stable. If the royal coffers are depleted, it can open up all kinds of hazards if the kingdom faces droughts, famines, invasions, or any of the usual crises. Unlike the economy that we have today, there needs to be actual gold backing up their wealth in the treasury. So, taxes will be necessary to keep things running as intended.  

Taxation will usually be determined by how much wealth or production a tax payer possesses or creates. If a merchant family sells so many kegs of wine within the kingdom, there are records of such a transaction so the excise tax can be determined. If a farm produces so many bushels of wheat in a growing season, the farmers might pay a percentage of the total amount of bushels in taxes in lieu of coin. The amount of land the farmers work as well as the conditions of the harvest are factors that might play a part in how much the farmers will need to pay in taxes. So, being able to observe or record information is important to any sort of tax-collection policy. In fact, being able to record transactions and collect taxes properly may have been one of the driving forces for people to develop a written language in ancient Mesopotamia.

“Oh, don’t mind me, I’ll just be over here undermining the entire financial system as we know it.”

So, imagine the headache that Roderick the tax collector might face if magic is in play. Perhaps a farmer secretly makes a pact with some otherworldly power, or strikes a deal with some nature-magic practitioner in the woods to double or triple their output. How is Roderick going to verify that? Does he then double or triple the taxes on the farm arbitrarily? What if a jealous neighbor is the one that reports the magic at play? Is the neighbor telling the truth, or could they just be trying to sabotage a rival?

Tax collectors are already unpopular. If Roderick makes the wrong call, he might wind up taxing a farm into starvation without cause, which will only tarnish his reputation further, or at worst lead to knives in the dark. Taxing crops may be the least of his nightmares, however. Alchemists might prove to be Roderick’s undoing, and possibly lead to the collapse of the kingdom.

Medieval alchemists, as well as many of their fantasy counterparts, generally have two goals in mind with finding the fabled philosopher’s stone: long life and turning lead into gold. We’ve already touched on how a greater lifespan could cause problems, but what about if the alchemists in this fantasy world were able to pull off the second part?

“Wow, this could really demolish the local economy when I get back to town!”

If you can take a hunk of lead, or any metal, and turn it into pure gold, you essentially have unlimited wealth. Kinda. For Roderick, the trick is once again being able to prove that an alchemist has more gold in their possession than records would suggest. After all, this gold didn’t come from any known gold mine or source. The alchemist could have purchased crude copper pots at the market, turned them to gold in their basement laboratory, and then melted them down into gold bars, perhaps even minting their own coins — and it’s all off the books.

The problem for Roderick, and by extension the kingdom he represents, occurs if the alchemist gets too greedy or overzealous in this gold conversion. The value of gold relies on its relative rarity. If you have a way of creating as much of it as you want, if too much of it gets into circulation too quickly, you could wind up devaluing the worth of gold and creating hyperinflation. There is a historical precedent for actually having too much gold. This happened to Spain in the 16th century. They had such a huge influx of gold from the Americas that it created uncontrolled inflation.

“This is just me, sitting here, making it rain, yo.”

Thus, one alchemist with this ability, either on purpose or by accident, could lead to a kind of economic collapse that a fantasy society would probably not have any sort of defense against. This might be reason enough for Alchemists to be unwelcome in a fantasy kingdom unless they are serving in an official capacity. They would need enough strictures placed on them to avoid undermining the entire monetary system of the realm.

The reality for Roderick in both cases is that magic could allow for untraceable production of key things that would normally find a place in his tax ledger. Bad news, Rod.

Conclusions:

“Behold, Erebor!” (*spoken in Sir Ian McKellan’s voice*)

I chose death and taxes for this post specifically because both are considered inevitabilities. The examples above are to illustrate the point that the presence of magic can put that inevitability in doubt.

Obviously, we’re talking about specific magic types in play here, but both kinds — the longevity and the transmutation — could have lasting effects upon the delicate balance that a fantasy society requires. Both types of magic are also fairly common in the greater sphere of fantasy storytelling.

One of the things I love about fantasy as a genre is that it’s both familiar and new at the same time. For those fantasy stories that use a medieval/renaissance foundation to set the scene, we can picture daily life there pretty well. Magic throws a wild card into the historical vision of how things proceed, and it’s up to the author to think through the ramifications of their magic systems on the worlds in which they exist.

Magic doesn’t exist in a vacuum, in other words. There’s a society that surrounds it, and that way of life would have to adapt to the existence of magic. While on the surface level a fantasy society might look and feel like its historical counterpart, there will and should be differences between the two.

After all, magic has the ability to make the impossible possible. To a fantasy society, that could make all the difference in the world.

Thanks for reading!


Magic and Its Effects on Fantasy Society

Have you ever been reading your favorite high-fantasy sword & sorcery epic and thought something along the lines of: “Wait, these people have been living in a medieval state of technology for thousands, perhaps tens of thousands of years? What gives? Why haven’t they advanced in all that time?”

You would think that the Elves with their long lifespans and high education might eventually build airplanes to get around. Why don’t Dwarves, with their knowledge of engineering and access to so much mineral wealth, at some point build tanks to ride into battle? Why must everyone continue on as though it were 12th century indefinitely?

Winterfell-825x510

You have 8,000 years of recorded history, do you?

Part of this is just the trappings of the genre. We expect Elves in fantasy stories to fight with bows instead of gauss rifles. And it’s much more dramatic to have Gandalf riding into Helm’s Deep astride Shadowfax than on Kaneda’s motorcycle. (And before anyone brings ups Warhammer, Shadowrun, or the like, we’re talking high fantasy here.)

But there’s another answer to this question, and one that sits in plain sight: Magic. Arthur C. Clarke famously said that “Any sufficiently advanced technology is indistinguishable from magic.” Great as that quote is, I don’t entirely agree. It might appear on the surface that magic and technology are the same literary trope, just repackaged to fit their respective genres. Certainly they do fulfill a similar function. They both allow characters to do extraordinary things that we can’t do in our world, and both serve to create magical MacGuffins, whether it’s the One Ring or the Genesis device.

Final_Fantasy_Wizards

Still one of my favorites after all this time.

Both are methods of achieving some of the same things, but the two are not the same. Technology is derived through science and observation of nature, whereas magic (as it is defined by fantasy) is supernatural. It’s a fine distinction, but one that manifests itself on society in very different ways when you run the permutations. Here are a few examples and thought experiments for you. For our purposes, wizardly magic and divine/priestly magic are lumped together.

1.) Health and Well-Being

dragonshards-healing

“Close one this time, Olaf. Be more careful tomorrow, yeah?”

A medieval society with magic will fare better (in the short term) than a medieval society without it. Duh, right? But the presence of magic potentially has an immediate, positive effect on the population. Let’s say that you have a small group of practitioners of magic in your kingdom who can heal wounds and/or cure any disease. Your population will immediately have an advantage over its muggle counterpart. If the bubonic plague strikes your realm, you have an instant answer to it. Not only could your healers eventually eradicate the disease completely (depending on how often they can perform this miraculous feat), but they could presumably cure themselves if contact with the plague victims means they contract the disease themselves. An outbreak that might annihilate a real medieval kingdom might be downgraded to more of an inconvenience if those resources are brought to bear early enough.

If you can magically heal wounds, that means that a farmer accidentally cutting himself on an old plow, or a soldier cut by a rusty blade might make a full recovery, where they might die of tetanus otherwise. Infant mortality would likewise go down, along with the instances of mothers dying in childbirth. If you can lay on hands or just a drink a magic potion to mitigate, or even reverse, bodily ailments and harm, you have just leaped well beyond the scope of the grim realities of the real 12th century. In fact, with that alone, your ability to see to the health and well-being of your people is far beyond what we have in real life today, or likely to have for many centuries to come.

Sign_small_apothecary

“Honey, I’m stopping by the apothecary on the way home. We need anything?”

Consequently, your kingdom’s military could expect to lose fewer people in armed conflict as those who might die of mortals wounds might be spared and in time make a full recovery. Soldiers might then be willing to take more risks in battle that only the most fanatical or stalwart would in real life.

All these factors would mean that your kingdom would potentially have a larger population than its historical equivalent, with fewer lost to disease and war, and your people would likely be more healthy on the whole. Even small amounts of magical healing opens that up for you. The more healers you have, and the more robust their ability to perform their magic, the greater these advantages are realized.

2.) Stunted Development

fantasy-room-magical-library-castle-sunlight

Even if it won’t lead to splitting the atom, I still want it.

You don’t learn as much when you can wave a magic wand to fix a problem. That’s the downside to magic. In most interpretations of magic in fiction, the practitioner may not know how to fix the problem without magic’s intercession. The caster may need to know a lot about the powers they are channeling, maybe the alignment of the planets or ley lines, but the answer to the problem is not always required to fix what’s wrong.

Let’s take our example above and look a little closer. If you can perform a ritual and Poof! an ailment goes away, you don’t necessarily need to develop the germ theory of disease, or realize that you need to wash your hands before treating a wound. You probably wouldn’t need to learn much about surgery, either, or anesthetic. If you can purify water with a wave of your hand, you don’t have to learn about proper filtration methods or bacterial water testing. And if you can cast a spell and take flight like a bird, or simply teleport to a destination, why would you go through all the trouble of designing and building an airplane?

ENV_WIZARDS-CHAMBER_V02B_130814_MAX_BERMAN

This one, too.

This is the trade-off with magic—you don’t necessarily have to learn about a problem or its root causes to solve it. In so doing, you greatly hinder your ability to increase your understanding of the world around you, as many of the stresses that force a society to advance are alleviated or eliminated altogether.

This stunted development is further fueled by the lack of people who can wield this problem-solving power. Rarely in fantasy are wizards or empowered priests as common as cobblers or farmers. No, wielders of magic are usually rare, and take years of study and devotion to achieve any mastery of power. Unless they imbue this power into objects, such as magic swords or invisibility rings that a layperson can use, the utility of this power will forever remain in the hands of a few, and rarely achieve any widespread usage. So, there might be an answer for many of society’s ills, but only as far as the wielders or rulers directing its power will allow.

3.) Warfare

249942

“Eat glowing crystal, foul beast!”

War adapts (eventually). Armed conflict is just as prevalent in fantasy worlds and stories as it was in the actual 12th century. When you add any level of magic to the mix, however, the people actually waging the war will have to change how they go about it.

Let’s say that magic on the battlefield is restricted to just magical weapons and armor. That still means that tactics would have to change if one side finds itself the have-nots in this situation. Perhaps surprise attacks become the norm to catch such magic-clad soldiers unaware, rendering their advantages null. Or perhaps feints and subterfuge have to be employed to trick empowered forces out of position, so that their magical advantage can’t be utilized at the point of conflict.

Now, let’s open it up a bit more and say that there are battlemages that can summon flame without flint or tinder. Tims, we’ll call them (for purely fanboy reasons). If a Tim can point a finger at a formation of pikemen or line of charging cavalry and reduce them to ash with a few spoken words, no one would assemble forces like that.

Timtheenchanter

“You know my name.”

Let’s remember just how incredibly expensive it is for a medieval lord to field an army. You need to equip them with weapons and armor, train them, and keep them fed and maintained, along with any number of horses and support animals. Even if individual knights are expected to pay their own way, whole campaigns have been abandoned because the leading lord’s coffers ran dry. And when you think of how much coin and effort it takes to bring a medieval army to the battlefield, no lord who isn’t crazy or desperate would be willing to put his troops in a nice, neat ‘fireball formation.’ A single Tim radically changes the calculus of war.

Even if both sides have a Tim of their own, that wizard had better watch his back. Almost certainly, there would be assassins sent after him on the eve of any conflict since his presence, or lack thereof, would prove decisive. Lords might choose to settle their differences with smaller scale engagements, or dueling champions, perhaps even a one-on-one bout between the Tims in question. The point being that once you start flinging spells in war, war itself changes.

Conclusions:

the-lord-of-the-rings-the-return-of-the-king

Breathtaking.

Let’s circle back to the question I raised at the beginning of this post. Why do fantasy societies eternally exist in the Middle Ages, or something similar? Why don’t we have Elven airplanes or Dwarven tanks? Besides the author just wishing it to remain that way, it’s my belief that magic is the chief reason. It accomplishes many of the same things as science and technology, and does so without industrialization, but the solutions it gives you are hollow and less accessible. Fantasy peasants will almost never enjoy the fruits of magic the way you and I can flip on a light switch, or turn on a heater.

And the advantages of magic are ultimately off-set by how it undermines learning and advancement. Society will rarely continue to look for an answer once it has found one. If a court wizard can reliably use magic to send messages to far off lands or holdings, there’s not much pressure to invent the telephone.

Ultimately, how different a fantasy society varies from its historical counterpart will depend on how magic is defined and how well all the interrelationships are maintained. The best fantasy stories and worlds are those that really seek to understand what it means to inject the power of magic into a Middle Ages-esque society, and reflect that in the story.

So that will just about wrap it up here, folks. If you have any thoughts on this topic, feel free to leave them in comments section. I may revisit this topic every once in a while, since even a long post can barely scratch the surface of the subject.

Thanks for reading!