Tag Archives: Dragonlance

The Knights of Solamnia Revisited

Dragonlance.

That one word is so incredibly evocative to me. I have written previously on how I found the Dragonlance Saga, and what it means to me both as a reader and author of fantasy. I cannot understate how much of an influence it has had on my life since its first discovery.

OG DL logo

But, perhaps I’m burying the lede here. The fact is that I’ve always wanted to be a contributor to the Dragonlance mythos. Unfortunately, there are fewer and fewer ways to do that nowadays. When I read Shadow of the Dragon Queen, something really struck me: the treatment of the Knights of Solamnia, by far one of my favorite aspects of Dragonlance.

I fully expected the Knighthood to be represented as a fighter subclass. It turns out, joining the Knighthood, as well as your status within it, really came down to a feat choice. Besides the fact that feats in 5e are (in theory) optional, I expected membership within the Knighthood to require more — and be more — than just a mere feat choice.

I was also puzzled by the Shadow of the Dragon Queen’s progression within the Knighthood. You could make up a character who could become a Knight of the Rose by 4th level without ever having been a part of the Orders of the Crown or Sword, all because of their feat choice. Or, you could achieve the orders out of their established order.

This didn’t strike me as lore friendly. If a Knight of Solamnia wants to become a Rose Knight, they should always start off as the lowest order, the Order of the Crown. After they’ve been there for a certain amount of time, and sufficiently proven themselves, they would then have to petition to join the Order of the Sword and be successfully inducted into its ranks by the other Sword Knights in charge. 

Only after they were a Knight of the Sword could the knight in question repeat that same process to eventually enter into the Order of the Rose. Rose Knights wield incredible political and military power, and that status should only come after they have proven themselves worthy throughout their career. I don’t think that makes sense at 4th level.

So, I decided to do something about it, and the DMs Guild was the answer. As I said above, I’ve always wanted to contribute to Dragonlance, and so that’s exactly what I did. I created a digital game supplement, The Knights of Solamnia Revisited, the second title released under the Sector M Games banner. In it, I explore what it means to be a Knight of Solamnia, how to role-play as one, and what your progression would look like.

At the center of this progression is a tiered, interconnected fighter subclass that would allow players of a Knight of Solamnia to make their journey from Crown Knight to Rose Knight as their level progresses. Of course, a knight could also make a full career as a Crown Knight or Sword Knight, and there are definite advantages to doing so.

Using these rules, the earliest you could gain the benefit of being a Sword Knight is at 7th level, with Rose Knight benefits kicking in at 10th level. Considering that most campaigns only run to between 10th and 12th level, it means that attaining entry into the Order of the Rose would come towards the end of the campaign, which makes much more practical sense. If you are able to game beyond those levels, this supplement goes all way the up to 20th level for all three career paths. You could absolutely have a party with a 20th-level Crown, Sword, and Rose Knight in it, and each one would function differently from each other and be powerful in their own right.

The Knights of Solamnia Revisited does present a more-powerful-than-average subclass, however, but if ever it was needed, it’s against the backdrop of the War of the Lance. Because the Solamnic Knights are the world’s premier military organization, they also get access to feats that other fighters don’t. This will allow them to really do the heavy lifting as a martial character in a Dragonlance campaign, especially in one where the odds of encountering a dragon at lower levels is virtually guaranteed.

The world of Krynn naturally lends itself to epic storytelling, so the Knights of Solamnia get some extra punch with a bank of general feats that any Solamnic Knight can take, as well as Order-specific feats that allow you to customize your knight to fine-tune your build and character ethos.

While DMs are encouraged to tamp down on these extra feats if they feel it would unbalance the party, consider these two things:

  • Martial characters need a boost to stay on even footing with magic-users
  • Party sizes have trended smaller than in the earlier days of the game

On the first part, with the exception of paladins, most martial characters struggle to compete with spellcasters in terms of overall effectiveness. This divide is only exacerbated as levels get higher. While character builds and player ingenuity can narrow that gap significantly, martial characters (again with the exception of paladin) rarely get their due. The need for fighters to be able to really bring it is particularly needed in Dragonlance where the challenges the characters will face have a smaller margin of error.

On the second point, the original Heroes of the Lance consisted of ten main characters: Raistlin, Caramon, Tika, Tanis, Sturm, Laurana, Tas, Flint, Riverwind, and Goldmoon. I don’t know about you, but most games I’ve played in the last few years have been lucky to have five people at the table, if that. With fewer players, it means that each character in the party will need to pull their own weight if they are to survive in the rugged world of Krynn. This supplement was meant to address those points, and more.

And just to make a good thing better, Miguel Coronado III has returned as the artist for this project, giving his own artistic take on the Solamnic Knighthood. He’s the one who did the incredible artwork for The Artificer’s Guide to Magic Items, and the pieces he created here are a veritable feast for the senses. The images here, aside from those noted, are all by him.

At the moment, I don’t have a firm release date, but we are close. The layout is in great shape due to the inestimable talents of Natalia Holmes, who is also an alum from The Artificer’s Guide. All that remains is a few minor tweaks and another professional once-over to make sure all is good to go before release. [Update: The Knights of Solamnia Revisited is available now on DMs Guild here.]

So, if you’ve enjoyed The Artificer’s Guide, are a fan of Dragonlance, or both, check out The Knights of Solamnia Revisited, now on the DMs Guild!

Thanks for reading!


My Dragonlance Journey

In December, Wizards of the Coast released Dragonlance: Shadow of the Dragon Queen. Like many fans, I was eagerly looking forward to a return to the world of Krynn. While the book itself was very hit-or-miss for me, especially as a source book, just looking at the map of Ansalon again took me back to the time when I fell in love with Dragonlance.

The story, the characters, the setting — all of it really resonates with me. In the pantheon of fantasy epics, the Chronicles and Legends trilogies rate right up there with Lord of the Rings in my estimation. So, for this blog, I thought I would share the particulars of how Dragonlance first came into my life.

It was, as it turns out, quite a happy accident.

The First Taste

When I was about 13, a relative of mine came down from Michigan. I had never met him before that summer. He was older than me by a few years and interested in many of the same things I was, including tabletop role-playing games. At that time, I had played some Palladium RPGs, but never actually played D&D itself. He was also a big fantasy reader.

Between trips to the local pool, he told me about this cool new fantasy series he was reading. (No, it wasn’t Dragonlance. That would come a bit later). The series he described was actually the Deathgate Cycle by Margaret Weis and Tracy Hickman. He had the paperbacks of the first two novels with him, Dragon Wing and Elven Star. Since he was big into collecting the hardcovers, he gave me those two well-loved (but dog-eared) copies of the books.

I devoured those two novels over the next couple of weeks, and loved every page, character, footnote, and appendix. That was my first taste of what Weis and Hickman could do when they collaborated together. It definitely wouldn’t be the last.

A Fateful Trip

Many moons ago, there was a B. Dalton Bookseller in the Broadway Square Mall in Tyler, Texas. I loved that store, and I was sad to eventually see it close down. I had an uncle who lived just outside of Tyler. Any time I would go to visit him, he would find an excuse for the two of us to head off to the mall to look at books. Like me, he was a voracious reader. While he was not a rich man by any means, he made sure that any novel that really caught my attention came home with me.

Not the precise one I went to, but it looked pretty much like this.

Normally, we would each get a book, read it, then give each other a verbal book report about it the next time we saw each other. We had similar tastes, so when one of us liked a book, we would let the other one have a turn at reading it. I didn’t realize until much later that he never asked for any of the books back that he let me borrow. This was just another way that he helped me fill up my bookshelves.

So, on one of these trips, he found an anthology of fantasy short stories called Tales 1: The Magic of Krynn. The cool cover had been what first piqued his interest. This is a photo of the actual book he got on that day. As you can see, it’s been read over many times.

He really liked the book and recommended that I read it as well. Looking through the table of contents, I found some familiar names. The very last story in the book was called “The Legacy,” and it was written by (you guessed it), Margaret Weis and Tracy Hickman.

Raistlin Did Something Really Bad.

[Some DL spoilers ahead, so take heed.]

In “The Legacy,” we find an aging yet powerful warrior named Caramon who is worried for his son, Palin. Palin is going to take his test at the Tower of High Sorcery to see if he can become a wizard of the White Robes. There is an uneasiness hanging over everyone in the story. Caramon, Palin, and the other wizards of the Tower all seem on edge.

Turns out, it’s all because Caramon’s brother, Palin’s uncle, did something truly unconscionable. Everyone is really upset about it. But here’s the thing: No one says explicitly what Raistlin did. Whatever it was, it was so heinous and world-shattering that everyone in the story speaks Raistlin’s name in hushed tones. That’s one of the reasons that no one is exactly thrilled that Raistlin’s nephew wants to become a wizard as well.  

Of course, now I know the whole story, but back then I had no idea who any of these characters were, what they had done previously, or what their interrelationships looked like. This was my very first introduction to them. “The Legacy” wound up being about 100 pages worth of pure foreshadowing for me. I was intrigued to know more.

Larry Elmore for the Win

Sometime later, my uncle and I were once again in the B.Dalton looking for new books. The fantasy novels had inhabited one back corner of the store for a long time, but the eponymous booksellers had rearranged the books since the last time we visited.

As I passed by one shelf on the way to my usual corner, I caught a glimpse of Caramon’s distinctive dragonhelm. I recognized it from the cover of The Magic of Krynn. In this painting, he was in his fighting prime. Raistlin was present beside him wearing the red robes of neutral mages instead of black. I was, of course, holding a copy of Dragons of Spring Dawning with cover art by Larry Elmore. Elmore had also done the cover for The Magic of Krynn, so his artwork was instrumental in introducing me to Dragonlance at two separate points.

I had thought that Palin and his brothers, Tanin and Sturm, were the main characters of the setting. Here, I was seeing compelling evidence that they were, in fact, the second generation of heroes in Dragonlance.

Without hesitation, my uncle bought me all three volumes of the Chronicles series. I couldn’t wait to dive in. I read the first lines of Dragons of Autumn Twilight in the car on the way back to his house.

A Lasting Impression

In no time flat, I had read all three books. Hungry for more, I picked up the Legends series, which finally revealed to me the epic bad deed that Raistlin had tried, and failed, to do. Finally, the circle I had started with “The Legacy” was complete. I moved on to many of the other books by other authors in the Dragonlance setting, but the six books by Weis and Hickman really stuck with me.

One of my favorite pieces of fantasy artwork. Ever.

I began reading their other series as well. The Rose of the Prophet. The Darksword. Margaret’s solo series, The Star of the Guardians. Let’s not forget the rest of the Deathgate Cycle, which I didn’t finish until I was in college.

To say that Weis and Hickman were an inspiration to me is a massive understatement. Dragonlance had captured my imagination. It became the spark for me to start writing my own fan fiction. Admittedly, it was really bad fan fiction, but still a necessary step to becoming a writer myself. Krynn gave me a familiar place to set my stories, and I went all in.

Becoming a Hero of the Lance

When I first read Dragons of Autumn Twilight as a young teenager, I had yet to play D&D. So, I’m actually someone who fell in love with the world of Dragonlance before I ever played the game it was set in. Years passed, however, and I finally got my chance to play in Forgotten Realms, Greyhawk, and a few homebrewed settings. Never Krynn, though.

The source of the aforementioned fan fiction? That came when a good friend of mine announced that he wanted to run a Dragonlance campaign using the original modules. Here was my chance to step into the world I had been such a fan of for so long. I have to hand it to this friend of mine, he loved Dragonlance as much (if not more) than I did, and it definitely showed.

I took on the role of a gentlemanly Knight of Solamnia, who had seen a vision he couldn’t explain and had gone on a quest to find the story of the True Gods. He was joined by a tinker gnome from Mount Nevermind, a brother Knight of the Crown who harbored a potentially ruinous secret, an enigmatic mage of the red robes, and a dwarven drill instructor from Thorbardin. Together, they became the new Heroes of the Lance.

Everyone who made up characters for this game role-played them to perfection. I’ve played in a lot of memorable campaigns over my gaming career, but as Paladine as my witness, this one had a kind of life to it that I have never seen before or since.

Simply magical.

The Journey Continues

There have been occasional forays back to Dragonlance over the years, whether in the pages of a novel, or in game. Dragonlance is still very much a part of me to this day. This series was precisely at the right time/right place for me as a young man. It continues to be a source of inspiration. I have my annotated Chronicles and Legends hardbacks on display in my office.

I’m happy to say that I’ve been able to meet Margaret Weis, Tracy Hickman, and Larry Elmore at various conventions over the years, though I’m not sure they would remember me. I’ve been off the convention circuit for many years now, even before the pandemic, but I’m hoping to catch up to one or more of them at some point in the future. 

To the three of them, if any of you should read this, you have my most heartfelt thank you. Your work helped give a kid who was really struggling with, well, pretty much everything a place to go when the world grew too heavy to bear. Beyond that, I can trace much of my interest in becoming a fantasy author back to Dragonlance.

Lastly, I would like to thank my uncle, whom I sadly lost in 2015. I miss him still, especially when I set foot in a bookstore. It was through his understanding and generosity that I found the magical world of Krynn and was forever changed. So, to him, I’d like to simply say:

Est Sularis oth Mithas.